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So, after getting all the achievements in this game, I thought it might be worth making a guide for those wanting to get the 1000G/Platinum. This is a pretty easy game, though is fairly time-consuming (I've currently clocked in at 39 hours) and none of them are misseable (though not actively pursuing sub-stories whenever you can will definitely hinder the ease of the game.
So, before going into the guide, just a few starting tips:
#1 - Ignore nothing - All that you gain will come in handy. Be sure to collect Z orbs regularly until you have a fair amount (20-30,000 for each of the base colours will usually keep you good), update your characters' skill trees whenever you can, use the training grounds to get new Super Attacks whenever you can and always do any available sub-stories to earn far more EXP than you would by grinding fodder opponents. You can keep track of what sub-stories are available by checking the In Progress section of Story details in the pause menu or by seeing if any section on the world map has a blue aura jutting up.
#2 - Sell some items and keep a good stock of healing items. Whenever you get an item that's only use is to be sold (eg. anything that starts with "Fancy") sell it and make sure you have a decent amount of healing items. This becomes significantly easier after the Freeza Arc as you can gain Senzu Beans on a semi-regular basis that completely restore health and Ki. To be conservative, I'd say don't resort to a healing item until you're down to your last bar of health. I'd also recommend you don't resort to them to heal up prior to a boss fight as there are several campfires in every section of the world that can be used to instantly heal by resting.
#3 - Keep updating the community boards that become available throughout the story as they offer decent bonuses. The most necessary one is the Training Community that becomes available after Goku's training with Kaio as this can offer a boost to the EXP earned and some defence bonuses. The Z-Warrior Community is also good for increasing attack and the Adult Community can reduce prices/increase Zeni earned from selling items. It's obviously recommended to place characters naturally profficient to a community in order to level it up quickly. This is another place where doing all sub-stories can help as many of them offer soul emblems.
Now, onto the main guide. I'll skip over the initial achievements being "Former Foe", "Tell Me More", "Helping Hand" and "Newfound Power" as the game holds your hand with them from the start until your arrival at Kame House. Onto the battle against Raditz and here are the ones you ought to get from the Saiyan Arc:
Saiyan Arc
Medal Madness (Bronze/15G) - Collect 10 D Medals
Pretty straightforward. D Medals will come as rewards for Sub-Stories and can be found in the open world as glowing purple orbs you need to go near and interact with to gain (you can easily use Ki search to find them, with them appearing as rainbow/purple masses when doing so). You ought to get this pretty early into the Saiyan Arc, around the 1 year training events. Getting 100 D Medals over time will eventually unlock you Heavy Medal (Silver/30G) (most likely around the middle of the Freeza Arc).
"Not Worth My Time" and "Can't Touch This" (Both Bronze/15G) - Get an instant victory, Get 50 instant victories
You can get both early by grinding, though it's most likely you'll get A Dark Omen in between them as part of story progression. To get an instant victory, you need to be flying at full speed by holding the analogue stick forward and rushing into a weaker enemy. I would recommend grinding for the 50 when getting to the point of the story when playing as Goku before the battle against Nappa as the likelihood of oneshotting an enemy becomes a fair bit lower at later points in the game. Going around the southwest area of Blake Bog is a good spawn point for enemies. If wanting additional tips on how to successfully dash through enemies, it can be best to draw them to you and then rush at them when they're flying directly towards you.
Flashy Finish (Bronze/15G) - Win with a Super FInish
This can be obtained at any time and may come naturally, though the earliest this can be done is when you unlock Kaioken for Goku. A Super Finish is done by being transformed, activating surge mode (Holding down Y/Triangle when the gauge right of your health bar is full) and winning the battle with a Ki attack such as Kamehameha or Gallick Gun. This can be done in typical enemy encounters, so no need to wait until a boss battle. Just take down the enemies until there's only one left, go Kaioken + Surge and spam Kamehamehas.
Worse For Wear (Silver/30G) - Complete the Saiyan Saga
Pretty basic story progression. As far as tips on facing each of the main bosses:
Raditz - Can be a bit annoying with how much he likes to spam his Here's a Present and adjusting to dodge his Double Sunday can be difficult when not fully used to the game yet. Fighting Nappa as Gohan can be a bit difficult as Nappa has great coverage in melee and ranged attacks. Simply keep mindful of his movements, guarding and dodging when appropriate. His most difficult move to dodge would be his Volcano Explosion due to its range. The way to dodge it is dash as far back as possible using the analogue stick and the A (Xbox)/X (PS4) button until you're out of its range. Using support attacks whenever you can will also help. Goku VS Nappa is ridiculously easy by comparison, as it should be. Vegeta is surprisingly easier to beat than his subordinates as long as you keep mindful of guarding/dodging his attacks. Just be wary that he likes to keep his distance. Both Oozaru battles are extremely easy, merely requiring you to spam your long range Ki supers to win and Vegeta is a pushover when facing him as Gohan.
Intermission
During the intermission, you have a decent time to get some achievements whilst completing the available sub-stories.
There's Nothing Like a Home Cooked Meal! (Bronze/15G) - Make a full course meal
Story-related during the intermission. The achievement for making 5 full courses won't be available anywhere near yet. At earliest, you'll get that one during the Boo Arc, if not during the post-game.
The voice in my head (Bronze/15G) - Receive a telepathic message from King Kai.
Not sure if this just comes from story progression, though I got it quickly after starting the intermission. Messages from Kaio start appearing randomly after the Saiyan Arc. They will usually come from gaining a certain amount of Z-Orbs or breaking rocks in mineral reserves using Ki blasts (every 10 rocks or so). You can try and get 20 of these to get "Who Needs a Phone?" (Bronze/15G) though I'd say trying so would be tedious and the 20 messages should come naturally through exploring (I got it during the intermission after the Cell Arc).
Thirsty For Knowledge (Silver/30G) - Unlock 200 entries in the Z-Encyclopedia
This should come naturally through story progression. Open world exploration to find various animals and some memorial spots should boost the amount. I got this not long after completing the Saiyan Arc.
The Power of Friendship (Bronze/15G) - Use 10 Support Attacks
Support attacks are used by pressing R1/RB and the button assigned to the support attack palette. If you don't get this from the battle against Nappa, you ought to get it when having Kuririn as your support in the intermission or when arriving on Namek.
Excavator (Bronze/15G) - Destroy a boulder blocking a cave
Katchin boulders are located around the world, requiring a certain level to destroy them of which is displayed near the boulder. You can locate them by marking a mineral reserve on the map and travelling to it. Not all mineral reserves are covered by a boulder, but all boulders are located at mineral reserves. Use Ki search and see if a glowing pink rock shows up to know whether or not you're near a Katchin boulder. By the time of the intermission, Gohan will probably be around level 14 or so, at which there are a fair amount of Katchin boulders in the areas you've unlocked that can be broken, though you'll probably have to wait until close to the Cell Game to find 10 you can destroy for Demolition Artist (Bronze/15G).
Freeza Arc
Moving onto the Freeza Arc, being on Namek surprisingly changes little as shops are still available to buy and sell items. For the achievements you should get here:
Do-Gooder (Bronze/15G) - Complete 10 Sub-Stories
If you don't get this from the intermission, you should definitely be able to get this after the first or second sub-story on Namek (available when you start playing as Gohan after Vegeta VS Monster Zarbon iirc).
Emperor No More (Silver/30G) - Complete the Freeza Saga
As a quick overview of each boss battle, Cui likes to use ranged attacks, so simply dodge as much as you can. I surprisingly found Dodoria the most challenging boss in the whole game for similar reasons to Nappa. He has charging melee supers, long range ki supers and his surge mode super Dodoria Launcher/Maximum Buster can be difficult to dodge. You may have to use your healing items here. Zarbon is easy to put down as he has pretty typical choreographed melee attacks and ki supers. Monster Zarbon is a major step up in difficulty due to his Monster Crash attack. Whilst dodging his ki blasts nuking the battlefield, he'll start chasing you and catch you. Not sure if you can dodge it.
Onto the Ginyus, Gurd is an annoyance through his status abilities and you need to keep on your feet to dodge the psychic rock walls he shoots at you. Be sure to make good use of Kuririn's support attacks, particularly Taiyoken. Reacoom is more of a typical enemy that doesn't require too much of a strategy against. Fighting Jheese and Butta as well as Jheese and Ginyu after that can be difficult as they're 2 V 1 situations, though as long as you focus on taking one down first and keeping an eye on the arrow pointing to the other (red meaning they're about to attack you) and having good healing items should allow you to pull through. All of Freeza's forms are pretty typical in being a mix between choreographed melee strikes and going back some distance for their Ki supers. 100% Freeza is the most difficult of Freeza's forms due to his Death Saucer being difficult to dodge and you need to make sure you keep a decent amount of Ki at all times as when he charges up his Death Ball, you will have the opportunity to stop him with a Kamehameha/Super Kamehameha to deplete the gauge above his head and then follow up with Circle/B to hit him hard with the iconic gut punch.
Intermission
For this intermission, the amount of things you can do is now far greater than before.
Highly Skilled (Bronze/15G) - Acquire 50 Super Attacks or masteries in the Super Attack Skill Tree
If you've been constantly updating each characters' skill trees and done training ground challenges to unlock new super attacks, you should get this not long into the intermission. It's easier to catch up here as the intermission offers you access to 3 characters at once (Gohan, Piccolo and Vegeta).
Wish Maker (Bronze/15G) - Summon Shenron from the Dragon Ball menu and make a wish.
During the Freeza Arc intermission, you will first gain access to the Dragon Balls. Go onto the world map and see if an area has a Dragon Ball icon and says "Dragon Ball located". When travelling there, you should be able to locate the Dragon Ball through the icon on the map (sometimes it will overlap another notable site on the map, so look closely if you don't see it at first glance. Once gathering all seven, you will be able to make one of these wishes:
* Wishing a dead villain back to life for a training sub-story (Raditz, Nappa, Zarbon, Dodoria and Ginyu Force). Completing these will unlock their soul emblem, all of which have high proficiency in training.
* Wish for Z-Orbs (10,000 of each I believe as well as a fair few rainbow orbs).
* Rare items (One of each of rare ingredients, gift items, etc.)
* Zeni (30,000)
Potentially, you could also gather them 5 times for "Getting Greedy" (Bronze/15G) and 10 for "Shenron's Favorite" (Silver/30G) but this would require waiting 20 minutes in game each time and more wishes will be available the more you get through the story. During the Cell Arc intermission, these upgrades include:
* Revivals: Cui, Lord Appule, Cell Juniors
* Zeni - 50,000
For the post-game:
* Revivals: King Cold, #19 and #20, Babidi's minions
* Zeni - 100,000
This was a long post, so I'll cover the Cell/Boo Arcs and the post-game mop-up in a separate post.
So, before going into the guide, just a few starting tips:
#1 - Ignore nothing - All that you gain will come in handy. Be sure to collect Z orbs regularly until you have a fair amount (20-30,000 for each of the base colours will usually keep you good), update your characters' skill trees whenever you can, use the training grounds to get new Super Attacks whenever you can and always do any available sub-stories to earn far more EXP than you would by grinding fodder opponents. You can keep track of what sub-stories are available by checking the In Progress section of Story details in the pause menu or by seeing if any section on the world map has a blue aura jutting up.
#2 - Sell some items and keep a good stock of healing items. Whenever you get an item that's only use is to be sold (eg. anything that starts with "Fancy") sell it and make sure you have a decent amount of healing items. This becomes significantly easier after the Freeza Arc as you can gain Senzu Beans on a semi-regular basis that completely restore health and Ki. To be conservative, I'd say don't resort to a healing item until you're down to your last bar of health. I'd also recommend you don't resort to them to heal up prior to a boss fight as there are several campfires in every section of the world that can be used to instantly heal by resting.
#3 - Keep updating the community boards that become available throughout the story as they offer decent bonuses. The most necessary one is the Training Community that becomes available after Goku's training with Kaio as this can offer a boost to the EXP earned and some defence bonuses. The Z-Warrior Community is also good for increasing attack and the Adult Community can reduce prices/increase Zeni earned from selling items. It's obviously recommended to place characters naturally profficient to a community in order to level it up quickly. This is another place where doing all sub-stories can help as many of them offer soul emblems.
Now, onto the main guide. I'll skip over the initial achievements being "Former Foe", "Tell Me More", "Helping Hand" and "Newfound Power" as the game holds your hand with them from the start until your arrival at Kame House. Onto the battle against Raditz and here are the ones you ought to get from the Saiyan Arc:
Saiyan Arc
Medal Madness (Bronze/15G) - Collect 10 D Medals
Pretty straightforward. D Medals will come as rewards for Sub-Stories and can be found in the open world as glowing purple orbs you need to go near and interact with to gain (you can easily use Ki search to find them, with them appearing as rainbow/purple masses when doing so). You ought to get this pretty early into the Saiyan Arc, around the 1 year training events. Getting 100 D Medals over time will eventually unlock you Heavy Medal (Silver/30G) (most likely around the middle of the Freeza Arc).
"Not Worth My Time" and "Can't Touch This" (Both Bronze/15G) - Get an instant victory, Get 50 instant victories
You can get both early by grinding, though it's most likely you'll get A Dark Omen in between them as part of story progression. To get an instant victory, you need to be flying at full speed by holding the analogue stick forward and rushing into a weaker enemy. I would recommend grinding for the 50 when getting to the point of the story when playing as Goku before the battle against Nappa as the likelihood of oneshotting an enemy becomes a fair bit lower at later points in the game. Going around the southwest area of Blake Bog is a good spawn point for enemies. If wanting additional tips on how to successfully dash through enemies, it can be best to draw them to you and then rush at them when they're flying directly towards you.
Flashy Finish (Bronze/15G) - Win with a Super FInish
This can be obtained at any time and may come naturally, though the earliest this can be done is when you unlock Kaioken for Goku. A Super Finish is done by being transformed, activating surge mode (Holding down Y/Triangle when the gauge right of your health bar is full) and winning the battle with a Ki attack such as Kamehameha or Gallick Gun. This can be done in typical enemy encounters, so no need to wait until a boss battle. Just take down the enemies until there's only one left, go Kaioken + Surge and spam Kamehamehas.
Worse For Wear (Silver/30G) - Complete the Saiyan Saga
Pretty basic story progression. As far as tips on facing each of the main bosses:
Raditz - Can be a bit annoying with how much he likes to spam his Here's a Present and adjusting to dodge his Double Sunday can be difficult when not fully used to the game yet. Fighting Nappa as Gohan can be a bit difficult as Nappa has great coverage in melee and ranged attacks. Simply keep mindful of his movements, guarding and dodging when appropriate. His most difficult move to dodge would be his Volcano Explosion due to its range. The way to dodge it is dash as far back as possible using the analogue stick and the A (Xbox)/X (PS4) button until you're out of its range. Using support attacks whenever you can will also help. Goku VS Nappa is ridiculously easy by comparison, as it should be. Vegeta is surprisingly easier to beat than his subordinates as long as you keep mindful of guarding/dodging his attacks. Just be wary that he likes to keep his distance. Both Oozaru battles are extremely easy, merely requiring you to spam your long range Ki supers to win and Vegeta is a pushover when facing him as Gohan.
Intermission
During the intermission, you have a decent time to get some achievements whilst completing the available sub-stories.
There's Nothing Like a Home Cooked Meal! (Bronze/15G) - Make a full course meal
Story-related during the intermission. The achievement for making 5 full courses won't be available anywhere near yet. At earliest, you'll get that one during the Boo Arc, if not during the post-game.
The voice in my head (Bronze/15G) - Receive a telepathic message from King Kai.
Not sure if this just comes from story progression, though I got it quickly after starting the intermission. Messages from Kaio start appearing randomly after the Saiyan Arc. They will usually come from gaining a certain amount of Z-Orbs or breaking rocks in mineral reserves using Ki blasts (every 10 rocks or so). You can try and get 20 of these to get "Who Needs a Phone?" (Bronze/15G) though I'd say trying so would be tedious and the 20 messages should come naturally through exploring (I got it during the intermission after the Cell Arc).
Thirsty For Knowledge (Silver/30G) - Unlock 200 entries in the Z-Encyclopedia
This should come naturally through story progression. Open world exploration to find various animals and some memorial spots should boost the amount. I got this not long after completing the Saiyan Arc.
The Power of Friendship (Bronze/15G) - Use 10 Support Attacks
Support attacks are used by pressing R1/RB and the button assigned to the support attack palette. If you don't get this from the battle against Nappa, you ought to get it when having Kuririn as your support in the intermission or when arriving on Namek.
Excavator (Bronze/15G) - Destroy a boulder blocking a cave
Katchin boulders are located around the world, requiring a certain level to destroy them of which is displayed near the boulder. You can locate them by marking a mineral reserve on the map and travelling to it. Not all mineral reserves are covered by a boulder, but all boulders are located at mineral reserves. Use Ki search and see if a glowing pink rock shows up to know whether or not you're near a Katchin boulder. By the time of the intermission, Gohan will probably be around level 14 or so, at which there are a fair amount of Katchin boulders in the areas you've unlocked that can be broken, though you'll probably have to wait until close to the Cell Game to find 10 you can destroy for Demolition Artist (Bronze/15G).
Freeza Arc
Moving onto the Freeza Arc, being on Namek surprisingly changes little as shops are still available to buy and sell items. For the achievements you should get here:
Do-Gooder (Bronze/15G) - Complete 10 Sub-Stories
If you don't get this from the intermission, you should definitely be able to get this after the first or second sub-story on Namek (available when you start playing as Gohan after Vegeta VS Monster Zarbon iirc).
Emperor No More (Silver/30G) - Complete the Freeza Saga
As a quick overview of each boss battle, Cui likes to use ranged attacks, so simply dodge as much as you can. I surprisingly found Dodoria the most challenging boss in the whole game for similar reasons to Nappa. He has charging melee supers, long range ki supers and his surge mode super Dodoria Launcher/Maximum Buster can be difficult to dodge. You may have to use your healing items here. Zarbon is easy to put down as he has pretty typical choreographed melee attacks and ki supers. Monster Zarbon is a major step up in difficulty due to his Monster Crash attack. Whilst dodging his ki blasts nuking the battlefield, he'll start chasing you and catch you. Not sure if you can dodge it.
Onto the Ginyus, Gurd is an annoyance through his status abilities and you need to keep on your feet to dodge the psychic rock walls he shoots at you. Be sure to make good use of Kuririn's support attacks, particularly Taiyoken. Reacoom is more of a typical enemy that doesn't require too much of a strategy against. Fighting Jheese and Butta as well as Jheese and Ginyu after that can be difficult as they're 2 V 1 situations, though as long as you focus on taking one down first and keeping an eye on the arrow pointing to the other (red meaning they're about to attack you) and having good healing items should allow you to pull through. All of Freeza's forms are pretty typical in being a mix between choreographed melee strikes and going back some distance for their Ki supers. 100% Freeza is the most difficult of Freeza's forms due to his Death Saucer being difficult to dodge and you need to make sure you keep a decent amount of Ki at all times as when he charges up his Death Ball, you will have the opportunity to stop him with a Kamehameha/Super Kamehameha to deplete the gauge above his head and then follow up with Circle/B to hit him hard with the iconic gut punch.
Intermission
For this intermission, the amount of things you can do is now far greater than before.
Highly Skilled (Bronze/15G) - Acquire 50 Super Attacks or masteries in the Super Attack Skill Tree
If you've been constantly updating each characters' skill trees and done training ground challenges to unlock new super attacks, you should get this not long into the intermission. It's easier to catch up here as the intermission offers you access to 3 characters at once (Gohan, Piccolo and Vegeta).
Wish Maker (Bronze/15G) - Summon Shenron from the Dragon Ball menu and make a wish.
During the Freeza Arc intermission, you will first gain access to the Dragon Balls. Go onto the world map and see if an area has a Dragon Ball icon and says "Dragon Ball located". When travelling there, you should be able to locate the Dragon Ball through the icon on the map (sometimes it will overlap another notable site on the map, so look closely if you don't see it at first glance. Once gathering all seven, you will be able to make one of these wishes:
* Wishing a dead villain back to life for a training sub-story (Raditz, Nappa, Zarbon, Dodoria and Ginyu Force). Completing these will unlock their soul emblem, all of which have high proficiency in training.
* Wish for Z-Orbs (10,000 of each I believe as well as a fair few rainbow orbs).
* Rare items (One of each of rare ingredients, gift items, etc.)
* Zeni (30,000)
Potentially, you could also gather them 5 times for "Getting Greedy" (Bronze/15G) and 10 for "Shenron's Favorite" (Silver/30G) but this would require waiting 20 minutes in game each time and more wishes will be available the more you get through the story. During the Cell Arc intermission, these upgrades include:
* Revivals: Cui, Lord Appule, Cell Juniors
* Zeni - 50,000
For the post-game:
* Revivals: King Cold, #19 and #20, Babidi's minions
* Zeni - 100,000
This was a long post, so I'll cover the Cell/Boo Arcs and the post-game mop-up in a separate post.