Egyptian Gods vs. Sacred Beasts vs. Wicked Gods

Pyro

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Which set do you like the most?

Which set do you think is the strongest?

<big>Egyptian Gods</big>

Slifer the Sky Dragon: He was easily my favorite when I first watched the anime, despite Kaiba being my favorite character. A giant red dragon with two mouths? Bitchin'. He also had a cooler debut than Obelisk, in my opinion. When it comes to strength, he may not have the brute strength of Obelisk or the incredibly broken special abilities of Ra, but he does have near limitless potential, and his effect that reduces a monster's ATK/DEF is quite handy.

His TCG counterpart is solid, but without the immunity he had in the anime (or any immunity at all beyond when he's summoned), he's not that difficult to bring down. It's a very good thing March of the Monarchs exists.

Obelisk the Tormentor: He's a beast, and fits Kaiba's theme perfectly. There's not much else to say about him in that department. With 4000 base ATK and DEF, he's easily the strongest God Card up front. There are very few monsters that start out stronger than Obelisk (Blue-Eyes Ultimate Dragon being one of the few, also one of Kaiba's monsters). Equipped with a slew of immunity, all that power makes him nigh invincible.

Konami did a good job translating his effect to a legal card. He retains most of his immunity from the anime, and even while nerfed quite a bit, his special ability is still fairly useful. Aided by March of the Monarchs, Obelisk is a supreme boss.

The Winged Dragon of Ra: Ah, yes, the quintessential definition of the word "broken." This guy had special ability on top of special ability on top of special ability. It seemed like Marik would whip out a new ability every other sentence. Not only is Ra immune to basically everything, but he's immune to Obelisk's and Slifer's effects as well, making even similar God Card wielders nervous in his wake. Phoenix Mode was the pinnacle of "right, well, I give up." Even being Normal Summoned, Ra was still a very capable tyrant, as some of his special abilities were still available, not to mention however much strength the wielder pumped into him with the tributes used to summon him. Nobody wanted to face this guy. Just the mention of "Winged Dragon of Ra" sent shivers down the spines of many a duelist. And yet...

The mention of Ra is laughed at today thanks to its disastrous legal counterpart. What could have possessed Konami to perform what's likely the biggest nerf in Yu-Gi-Oh! history? Not only does Ra not get the power from its tributes, it: 1) forces the wielder to either give up a majority of their Life Points so Ra can have at least a decent ATK rating, or come onto the field with 0 ATK so that it can destroy a monster for 1000 Life Points; 2) has no immunity whatsoever; 3) CANNOT BE SPECIAL SUMMONED. You read that right. The legal version of Ra CANNOT BE SPECIAL SUMMONED. Yes, the very peak of its power, the thing that pushed it over the edge of brokenness, was the first thing Konami stripped from it (it's literally the first line of text on the card just so you're automatically put into a bad mood when you see it). Konami can never recover from that apart from errata'ing Ra with a proper effect, which the video games did just fine. Now, Sphere Mode does circumvent a lot of the weakness of Ra, giving it a base ATK/DEF of 4000 like Obelisk, but it doesn't make up for the sheer desecration of the card. It's still wide open for readily available destruction cards like Fissure, Mirror Force, Widespread Ruin, D-Prison, and many, many, many others. In essence, it's such a waste of a card that it doesn't really pay to use it. It's really sad.

There's very little someone can do against them in the anime. It was a miracle that Yugi found a way to defeat all 3, though I will say that Ra wasn't being abused by Atem like Marik had done, so that's something. But anyway, their legal counterparts aside, the Egyptian Gods are by far my trio of choice when it comes to the most revered cards in the series.

<big>Sacred Beasts</big>

Raviel, Lord of Phantasms: Obelisk's Sacred Beast counterpart, Raviel shares much in the way of abilities. The only real differences are that it lacks any kind of immunity, and instead of gaining infinite attack and destroying the opponent's field, it gains the attack power of the 2 monsters until the end of the turn. While that's a nifty ability, it doesn't quite stack up to nuking the opponent's front row and having infinite attack. In a straight up battle, Obelisk would certainly prevail over Raviel.

TCG-wise, Raviel isn't as powerful, and is more difficult to summon.

Uria, Lord of Searing Flames: Cosmetically, Uria, Slifer's Beast counterpart, looks fantastic, definitely the best looking of its kin and on par with the Egyptian Gods. As for its power, it's the most versatile of the Beasts, since it's power is determined by how many trap cards the wielder has in his graveyard, and if Uria would be destroyed, it can be revived by discarding a trap, therefore making it even more powerful, so being destroyed once or twice really wouldn't be all that bad when you think about it. Starting out at 3000 ATK/DEF is good in and of itself, and then gaining more and more power as it's destroyed or as more traps are used? That's damn good, I'd say.

Its TCG counterpart, like Raviel's, is more difficult to summon due to the specifics of its conditions (Continuous Traps as opposed to just any kind of Traps), and its revival ability is gone, weakening its potential noticeably. I would still put it above Raviel, though.

Hamon, Lord of Striking Thunder: The Winged Dragon of Ra's counterpart is hilariously weak in comparison, but it's still decently strong on its own. It starts out with 4000 base ATK/DEF, equaling the likes of Raviel and Obelisk, and has some nice special abilities such as when it's in DEF mode, your opponent can't target any other monster for battles.

Like its brethren, TCG Hamon is nerfed, but not as much as Raviel and especially not to the extent of Uria. It's given restricted summoning like the other two, but it only loses its ability to negate damage for the rest of the turn after its destruction; its other two abilities remain.

Overall, the Sacred Beasts can pose a conceivable threat, but they're not on par with the Egyptian Gods. They lack immunity to anything, even in the anime, and their abilities don't compare to their superior counterparts. TCG-wise, they're better than Ra and possibly Slifer, depending on the user.

<big>Wicked Gods</big>

The Wicked Deadroot: The first of the Wicked Gods ("Evil Gods" if you're into that sort of thing), Deadroot isn't particularly pleasing to the eye, but its ability to cut all other monsters' ATK/DEF in half is crucial. With 4000 base ATK/DEF, any monster without something like 9000 ATK/DEF will be susceptible to being run right the fuck over due to Deadroot's effect. It also shares the Egyptian Gods' immunity, if that wasn't bad enough.

It isn't as impressive in the real game, completely lacking immunity, but it retains its halving effect, so there's that.

The Wicked Eraser: Eraser is Slifer's evil counterpart, and it's definitely not a fun card to go up against. Its effect is the reverse of Slifer's in that its ATK/DEF are decided by the number of cards on the opponent's field. That's not that impressive, simply because the opponent could have one powerful beatstick out and Eraser would only have 1000 ATK/DEF. But Eraser's power mostly lies in its nuke ability – when it goes, everything else on the field goes, and this can be activated by its wielder during the main phase, making it all the more accessible and dangerous.

It wasn't changed much at all for its TCG release. It only lacks immunity, but the rest is the exact same.

The Wicked Avatar: Ra's evil counterpart comes with the trolliest of effects (in my opinion, you may think Eraser's is trollier). It's always 1 point stronger than the strongest monster on the field. Even Ra would be brought down by this kind of fuckery, apart from Phoenix Mode, of course. The fact that the opponent can't activate Spell/Trap cards for 2 turns after this thing is summoned is just adding insult to injury.

Nothing really changed for its TCG piece apart from the 1 point becoming 100 points, and the obvious lack of immunity. Out of the three Wickeds, I'd rather not go up against Avatar the most.

Manga-wise, the Wicked Gods are really on par with the Egyptian Gods, and it's almost weird to think about when reading. They're just evil bastards and it's no wonder Pegasus never completed them. The Winged Dragon of Ra is the only one capable of bringing down The Wicked Avatar, while even Slifer and Obelisk would fall (unless Obelisk's infinite attack counts in a similar manner to Ra's Phoenix Mode). Their TCG counterparts aren't too impressive without their immunity, but they're still decently powerful without it. They at least pose a bigger threat than Ra and possibly Slifer.

<div class='spoiler_toggle'>My personal chain</div><div class="spoiler" style="display:none;">Anime/Manga
Ra (Phoenix Mode) >>> Avatar = Ra > Slifer (potentially) > Obelisk > Eraser > Slifer > Deadroot > Uria >~ Hamon > Raviel

TCG
Obelisk > Avatar > Slifer (potentially) > Eraser > Deadroot > Uria ~ Hamon > Raviel >>>...>> Ra</div>

What do you think? Agree or disagree? :nice
 

SSJ2

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Only read the Egyptian Gods section to avoid spoilers, but very nice write-up.
 

Pyro

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Zoro said:
Only read the Egyptian Gods section to avoid spoilers, but very nice write-up.
Thank you, although I don't think you'd gain any spoilers from this. It's basically only comparing their effects. It isn't revealing key story points or anything.
 

Super Saiyan Overlord1007

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Eh it's hard to say. The Gods when introduced were supposed to be unstoppable forces of nature that everyone had to have and a lot of people who got a hold of the of the original cards ignored the "Cannot be used in a duel" text and used them anyway. The Egyptian Gods in the anime were probably the most OP thing in the entire series (until Dartz came along). They were immune to everything and had their own devastating abilities and haven't been nerfed as bad in the actual game (for the most part)

- Obelisk: Dealing 4000 Pts of damage, potentially infinite ATK. In the game it's just a nuke now which is still useful.
- Slifer: Take away 2,000 ATK from a freshly summoned monster potentially destroying it.
- Ra: What special ability did this card not have in the anime? But when know how Toei had their way with Ra.

In the anime they're definitely game enders. In reality they're all a pain in the ass (barring Ra without Sphere Mode).

The Sacred Beast aside from design aren't impressive and are more trouble to get on the field than the damage they'd cause on the field.

- Raviel is best for a fiend deck so without a lot of fiends getting this guy out is almost impossible.
- Uria is the least useful because how many people have a ton of continuous traps in their graveyard?
- Hamon has a nice 1,000 pts of damage effect but like Uria how many people have a ton of continuous magic cards in their grave.

The Wicked Gods seem like a match for the Egyptian Gods for the most part but with the insane abilities they all have.

- Dreadroot halving every monsters ATK when it's summoned so it'd make obelisk half the monster it was.
- Eraser being able to turn the field into Nuketown
- Avatar being a troll by being 100 ATK stronger than the stronger monster on the field and your opponent can't play magic or trap cards for 2 turns.

So I'd say Anime Egyptian Gods > Wicked Gods > Anime Sacred Beast > Egyptian Gods > Sacred Beast.
 

Itachi

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Do you think we can see the the wicked gods/sacred beasts animated ever? Or is this something you have to read in the manga?
 

Pyro

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The Sacred Beasts were in season 1 of GX, but I doubt the Wicked Gods will ever be seen in animated form unless they animate YGOR or put them in the new movie coming out.

I'll get to the other posts when I'm not as busy.
 

Epicnessbeyond

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Mike said:
The Sacred Beasts also have a Fusion, right?
Yup Armityle The Chaos Phantom. In the anime its pretty overpowered being able to deal 10,000 damage
 

Pyro

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Super Saiyan Overlord1007 said:
Eh it's hard to say. The Gods when introduced were supposed to be unstoppable forces of nature that everyone had to have and a lot of people who got a hold of the of the original cards ignored the "Cannot be used in a duel" text and used them anyway. The Egyptian Gods in the anime were probably the most OP thing in the entire series (until Dartz came along). They were immune to everything and had their own devastating abilities and haven't been nerfed as bad in the actual game (for the most part)

- Obelisk: Dealing 4000 Pts of damage, potentially infinite ATK. In the game it's just a nuke now which is still useful.
- Slifer: Take away 2,000 ATK from a freshly summoned monster potentially destroying it.
- Ra: What special ability did this card not have in the anime? But when know how Toei had their way with Ra.

In the anime they're definitely game enders. In reality they're all a pain in the ass (barring Ra without Sphere Mode).
Agreed.
The Sacred Beast aside from design aren't impressive and are more trouble to get on the field than the damage they'd cause on the field.

- Raviel is best for a fiend deck so without a lot of fiends getting this guy out is almost impossible.
- Uria is the least useful because how many people have a ton of continuous traps in their graveyard?
- Hamon has a nice 1,000 pts of damage effect but like Uria how many people have a ton of continuous magic cards in their grave.
I also agree. They'd be a lot more useful without the restrictions on their summoning. Having to specifically use a Continuous Trap or a Continuous Spell is tedious and would get wrecked in the real game. It's only viable in the anime because nobody uses back row destruction.
The Wicked Gods seem like a match for the Egyptian Gods for the most part but with the insane abilities they all have.

- Dreadroot halving every monsters ATK when it's summoned so it'd make obelisk half the monster it was.
- Eraser being able to turn the field into Nuketown
- Avatar being a troll by being 100 ATK stronger than the stronger monster on the field and your opponent can't play magic or trap cards for 2 turns.

So I'd say Anime Egyptian Gods > Wicked Gods > Anime Sacred Beast > Egyptian Gods > Sacred Beast.
Also agree with this for the most part. Ra is the only one that really drags the TCG Gods down.
Mike said:
The Sacred Beasts also have a Fusion, right?
Chaos Phantasm Armityle. Its TCG counterpart is somewhat inferior due to its control swapping ability being removed.
 

Fantastische Hure

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Slifer was also my favourite. Maybe also had something to do with being connected to Yami-Yugi.

But he also had the kewlest look (and most unique, for the time, effect) out of them all, in my opinion.
 

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