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- May 30, 2015
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We know that while YGO has a lot of neat ideas like Millennium Items that contain the key to the netherworld and souls of a nameless Pharaoh and the ultimate evil, etc., its main value at this point is for memes and a funny abridged series, only really watchable and enjoyable with nostalgia glasses or when taking off your normal adult range of critiques for some of the more absurd overdramatizations of card games on the show. Which plot points/plot structures would you change to make it a better product?
For the opening arc, I wouldn't change much but would allude to the struggles between Pharaoh Atem and his court as they opposed Thief King Bakura, Zorc and their allies, as well as imply the significance of the three God cards in the first chapter so the "Duel Monsters is mega ultra important and tied to ancient Egypt!!" bullshit doesn't just come out of left field in the Duelist Kingdom arc. I'd also have Yugi and Joey play Duel Monsters as early as chapter 2, with Yugi saying he feels a particular connection to his grandfather's Dark Magician card (as it isn't his yet at this point) when defeating Joey with it. I'd also cut out a lot of the pointless evildoer of the week chapters that don't result in any character development, and write Atem's uncertainty over his blank memory into the manga much earlier, such as when he saved Anzu from that rapist pervert, with him flashing back briefly to Mana (the spellcaster who wielded DMG) when rescuing Anzu. I'd also add in a duel between Yugi and Joey at the start of the two-part Kaiba chapter where Joey reveals he's been secretly reading the Duel Monsters rule book and challenges Yugi to a duel in Super Expert/Battle City rules, managing to summon Gilford before being tooled by Yugi's Monster Reborn. The reason for this fix obviously being that Ra requiring 3 tributes to normal summon, yet tributes not even being a requirement to play an Egyptian God until Battle City is laughable when considering Pegasus himself played with the 2000 LP and no tributes rules in Duelist Kingdom. I'd also change Kaiba's introduction so that he is something of a celebrity in the school for being the best Duelist in Domino City as well as a likely candidate for the next national championship, and I'd have his KaibaCorp lackeys make a copy of Sugoroku's BEWD card so the "I was president of a big shot company" bullshit doesn't come out of nowhere for the Death-T rematch.
Afterwards, I'd change the Shadi mini-arc so that he mentions the Nameless Pharaoh while inside Yami Yugi's soul room, as well as have him bow his head down in defeat, cryptically calling Yugi "King" as a cocktease so the revelation that he was the Nameless Pharaoh in BC is still shocking to him.
The Death-T arc can go mostly the same, except I'd have Kaiba blatantly cheat a lot less (like only giving fake ray guns to Yugi and co. and having them fight seasoned gunmen lmao), as well as show hesitation before putting Mokuba through the "Experience of Death" penalty game to imply he was still redeemable. I'd also have Kaiba revive Sagi the Dark Clown using a trap card that brings it back with 1000 extra attack or something when Yugi defeats it more easily than he expected, so that Trap cards don't come out of nowhere in the DK arc and so that Atem struggling so long with a mere 1800 ATK monster when he has such balls that he didn't cower in front of an armed death row convict isn't as laughable.
I'd then delete basically all the chapters leading up to the Monster World shadow game between Yami Yugi and Yami Bakura since they were all fucking worthless, especially the chapters where Yugi "upped the shadow level from 1 to 3" or some bullshit to win a Monster Fighter toy game as well as that faggoty "yo-yo" chapter that honestly needn't exist. To fix the plot hole of Yami Bakura wanting the Puzzle yet not wanting it at all in their rematch in Battle City because Yugi was valuable as the carrier of the Millennium Puzzle until Bakura opened the door with his unwitting assistance, I'd have Yami Bakura regain part of his ancient memories through his item syncing with the Puzzle where Zorc's spirit is sealed in, through which he saw glimpses of his past life thief self stealing the Puzzle 3000 years ago in ancient Egypt, causing him to surmise that this was his agenda since ancient times.
With the Duelist Kingdom arc, the sheer amount of focus given to and the seriousness with which Duel Monsters is treated is inevitable when the whole manga turned to a giant card game tournament, so I'd just fix the main issues that conflict with Yami Yugi and Kaiba's characterizations early on, like Yami Yugi not giving Haga/Weevil a penalty game for throwing his grandfather's Exodia cards in the ocean despite having done so to villains who did less to him and his friends. I'd also have Yugi turning down Atem's help for less serious duels like the one with Ryota/Mako so his development having come full circle by Memory World feels more earned, and I'd cut that "cards have heart and a bond with their owner" bullshit that happened during Yugi's duel with the Ventriloquist/fake Kaiba (anime) and just have Yugi win by resurrecting Dark Magician and using Magic Cylinder to deplete the Ventriloquist's life points instead of him suddenly having MAD RESPECT for Kaiba despite him ripping up his grandfather's key card and hospitalizing him and having tried to kill him and his friends over 4 times
I'd also make Yami Bakura's change to a less direct and confrontational antagonist at this point more natural by having the Ring sync with the Puzzle yet again, allowing Bakura to gain his memories of the Millennium Stone so he now knows that having the Puzzle immediately isn't a priority to receive the power of darkness. I'd also add a line by Bandit Keith saying that Duel Monsters skyrocketed in popularity once Kaiba's televised Duel with Yugi in Death-T was broadcast worldwide, to the point that being top-ranked Duelist in the Kingdom is a greater honor than any Olympic medal - so that characters treating winning a card game tournament as if it was worth killing over is somewhat justified. I'd also make Yugi's duel with Kaiba prior to entering Pegasus' castle at least follows TCG rules a little more to the letter as "melting Ultimate Blue-Eyes from the inside by fusing a mammoth to it" strategy was extra autistic even for DK standards. Everything can go mostly the same after that, except I'd have normal Yugi play for most of the duel with Mai to explain why Yugi was hesitating so much and letting Mai control the pace of the duel, since Yugi was clearly more distraught than Yami Yugi after nearly making Kaiba kill himself over a card game
I'd then add a shot of Shadi's spirit (rendered invisible) bearing witness to the scene where Yami Bakura murdered Pegasus for the Millennium Eye to further foreshadow their ties that go way back.
For the pre-Battle City events, I'd take the manga's depiction of the Otogi/Clown mini-arc, except that Otogi would help Jonouchi in rescuing Yugi to explain him being let in as a member of the group so easily after what he and his dad pulled. And I'd have duel logs from then on match the anime's version so autistic bullshit like Kaiba summoning Obelisk and Joey summoning Red-Eyes with no tributes on a Battle City Duel Disk doesn't stand.
I'll go into how I'll fix the Battle City and Memory World arcs in the next post. Feel free to share your ideas on fixing Yu-Gi-Oh.
For the opening arc, I wouldn't change much but would allude to the struggles between Pharaoh Atem and his court as they opposed Thief King Bakura, Zorc and their allies, as well as imply the significance of the three God cards in the first chapter so the "Duel Monsters is mega ultra important and tied to ancient Egypt!!" bullshit doesn't just come out of left field in the Duelist Kingdom arc. I'd also have Yugi and Joey play Duel Monsters as early as chapter 2, with Yugi saying he feels a particular connection to his grandfather's Dark Magician card (as it isn't his yet at this point) when defeating Joey with it. I'd also cut out a lot of the pointless evildoer of the week chapters that don't result in any character development, and write Atem's uncertainty over his blank memory into the manga much earlier, such as when he saved Anzu from that rapist pervert, with him flashing back briefly to Mana (the spellcaster who wielded DMG) when rescuing Anzu. I'd also add in a duel between Yugi and Joey at the start of the two-part Kaiba chapter where Joey reveals he's been secretly reading the Duel Monsters rule book and challenges Yugi to a duel in Super Expert/Battle City rules, managing to summon Gilford before being tooled by Yugi's Monster Reborn. The reason for this fix obviously being that Ra requiring 3 tributes to normal summon, yet tributes not even being a requirement to play an Egyptian God until Battle City is laughable when considering Pegasus himself played with the 2000 LP and no tributes rules in Duelist Kingdom. I'd also change Kaiba's introduction so that he is something of a celebrity in the school for being the best Duelist in Domino City as well as a likely candidate for the next national championship, and I'd have his KaibaCorp lackeys make a copy of Sugoroku's BEWD card so the "I was president of a big shot company" bullshit doesn't come out of nowhere for the Death-T rematch.
Afterwards, I'd change the Shadi mini-arc so that he mentions the Nameless Pharaoh while inside Yami Yugi's soul room, as well as have him bow his head down in defeat, cryptically calling Yugi "King" as a cocktease so the revelation that he was the Nameless Pharaoh in BC is still shocking to him.
The Death-T arc can go mostly the same, except I'd have Kaiba blatantly cheat a lot less (like only giving fake ray guns to Yugi and co. and having them fight seasoned gunmen lmao), as well as show hesitation before putting Mokuba through the "Experience of Death" penalty game to imply he was still redeemable. I'd also have Kaiba revive Sagi the Dark Clown using a trap card that brings it back with 1000 extra attack or something when Yugi defeats it more easily than he expected, so that Trap cards don't come out of nowhere in the DK arc and so that Atem struggling so long with a mere 1800 ATK monster when he has such balls that he didn't cower in front of an armed death row convict isn't as laughable.
I'd then delete basically all the chapters leading up to the Monster World shadow game between Yami Yugi and Yami Bakura since they were all fucking worthless, especially the chapters where Yugi "upped the shadow level from 1 to 3" or some bullshit to win a Monster Fighter toy game as well as that faggoty "yo-yo" chapter that honestly needn't exist. To fix the plot hole of Yami Bakura wanting the Puzzle yet not wanting it at all in their rematch in Battle City because Yugi was valuable as the carrier of the Millennium Puzzle until Bakura opened the door with his unwitting assistance, I'd have Yami Bakura regain part of his ancient memories through his item syncing with the Puzzle where Zorc's spirit is sealed in, through which he saw glimpses of his past life thief self stealing the Puzzle 3000 years ago in ancient Egypt, causing him to surmise that this was his agenda since ancient times.
With the Duelist Kingdom arc, the sheer amount of focus given to and the seriousness with which Duel Monsters is treated is inevitable when the whole manga turned to a giant card game tournament, so I'd just fix the main issues that conflict with Yami Yugi and Kaiba's characterizations early on, like Yami Yugi not giving Haga/Weevil a penalty game for throwing his grandfather's Exodia cards in the ocean despite having done so to villains who did less to him and his friends. I'd also have Yugi turning down Atem's help for less serious duels like the one with Ryota/Mako so his development having come full circle by Memory World feels more earned, and I'd cut that "cards have heart and a bond with their owner" bullshit that happened during Yugi's duel with the Ventriloquist/fake Kaiba (anime) and just have Yugi win by resurrecting Dark Magician and using Magic Cylinder to deplete the Ventriloquist's life points instead of him suddenly having MAD RESPECT for Kaiba despite him ripping up his grandfather's key card and hospitalizing him and having tried to kill him and his friends over 4 times
I'd also make Yami Bakura's change to a less direct and confrontational antagonist at this point more natural by having the Ring sync with the Puzzle yet again, allowing Bakura to gain his memories of the Millennium Stone so he now knows that having the Puzzle immediately isn't a priority to receive the power of darkness. I'd also add a line by Bandit Keith saying that Duel Monsters skyrocketed in popularity once Kaiba's televised Duel with Yugi in Death-T was broadcast worldwide, to the point that being top-ranked Duelist in the Kingdom is a greater honor than any Olympic medal - so that characters treating winning a card game tournament as if it was worth killing over is somewhat justified. I'd also make Yugi's duel with Kaiba prior to entering Pegasus' castle at least follows TCG rules a little more to the letter as "melting Ultimate Blue-Eyes from the inside by fusing a mammoth to it" strategy was extra autistic even for DK standards. Everything can go mostly the same after that, except I'd have normal Yugi play for most of the duel with Mai to explain why Yugi was hesitating so much and letting Mai control the pace of the duel, since Yugi was clearly more distraught than Yami Yugi after nearly making Kaiba kill himself over a card game
I'd then add a shot of Shadi's spirit (rendered invisible) bearing witness to the scene where Yami Bakura murdered Pegasus for the Millennium Eye to further foreshadow their ties that go way back.
For the pre-Battle City events, I'd take the manga's depiction of the Otogi/Clown mini-arc, except that Otogi would help Jonouchi in rescuing Yugi to explain him being let in as a member of the group so easily after what he and his dad pulled. And I'd have duel logs from then on match the anime's version so autistic bullshit like Kaiba summoning Obelisk and Joey summoning Red-Eyes with no tributes on a Battle City Duel Disk doesn't stand.
I'll go into how I'll fix the Battle City and Memory World arcs in the next post. Feel free to share your ideas on fixing Yu-Gi-Oh.