- Joined
- Jun 19, 2015
- Messages
- 8,308
From the beginning of the game, there were tons of generic monster destruction spell cards (Fissure, Dark
Hole, Raigeki, Smashing Ground etc). You just play them and poof, the unbeatable monster is gone. The same
goes for generic spell/trap destruction spell cards (Mystical Space Typhoon, Heavy Storm etc). I think the game
would've been much better without such cards. Summoning a powerful monster or activating a continuous
spell/trap which shuts down the foe's play would really mean something and, just like in the show, you'd have
to find a strategy to combat your opponent's strategy. Only the trully skilled ones would get out of difficult
situations, instead of even the most dumb headed ones playing a mass destruction card and turning the tables.
Hole, Raigeki, Smashing Ground etc). You just play them and poof, the unbeatable monster is gone. The same
goes for generic spell/trap destruction spell cards (Mystical Space Typhoon, Heavy Storm etc). I think the game
would've been much better without such cards. Summoning a powerful monster or activating a continuous
spell/trap which shuts down the foe's play would really mean something and, just like in the show, you'd have
to find a strategy to combat your opponent's strategy. Only the trully skilled ones would get out of difficult
situations, instead of even the most dumb headed ones playing a mass destruction card and turning the tables.