- Joined
- Sep 4, 2015
- Messages
- 14,407
So, I think that most agree that there was a drop in quality in OP post Time-Skip. We could dissect arc by arc and comment on its problems, but I feel the main problem overall is the writing growing stale and predictable. There's a nice formula already used on previous arc that we pick on, killing a bit the originality every new island and adventures were supposed to have. There seems to be a problem regarding innovation in regards to the structure of new arcs.
How many times have we seen Luffy's crew setting foot on an island, seeing something is wrong with it and reuniting a bunch of rebels that added to the cause? How many times have we seen Luffy losing the first fights only for him to be back stronger afterwards and end up squeezing out a win? What about enemies that are set for certain crew characters to face?
So that's the main problem imo. The structure of each arc seems to be stuck, adding little variety to things that could be explored in an innovative manner. This lack of innovation also stands true to the characters, that seems to undergo little to no development. Usopp has trained his ass off in an island full of wild animals and yet is whining at every difficult situation. Luffy is still as happy go looking and careless as ever, without thinking at the consequences of his actions.
Looking at Wano now... We've pretty much a similar initial development as Dressrosa. Many potential allies that are little by little gathered as a means to add to the coup, like in Dressrosa, in which we saw how many people were reprimanded by Doflamingo, adding to his downfall. There is no much variety.
These are one of the reasons that arcs like Impel Down or Marineford were such a hit. They seemed to stray a little from the overly predictable structure carved on most arcs. It has worked very well for Alabasta, CP9... But when the same structure gets overused, there's little to look up for besides the battles with the new more threatening enemies.
How many times have we seen Luffy's crew setting foot on an island, seeing something is wrong with it and reuniting a bunch of rebels that added to the cause? How many times have we seen Luffy losing the first fights only for him to be back stronger afterwards and end up squeezing out a win? What about enemies that are set for certain crew characters to face?
So that's the main problem imo. The structure of each arc seems to be stuck, adding little variety to things that could be explored in an innovative manner. This lack of innovation also stands true to the characters, that seems to undergo little to no development. Usopp has trained his ass off in an island full of wild animals and yet is whining at every difficult situation. Luffy is still as happy go looking and careless as ever, without thinking at the consequences of his actions.
Looking at Wano now... We've pretty much a similar initial development as Dressrosa. Many potential allies that are little by little gathered as a means to add to the coup, like in Dressrosa, in which we saw how many people were reprimanded by Doflamingo, adding to his downfall. There is no much variety.
These are one of the reasons that arcs like Impel Down or Marineford were such a hit. They seemed to stray a little from the overly predictable structure carved on most arcs. It has worked very well for Alabasta, CP9... But when the same structure gets overused, there's little to look up for besides the battles with the new more threatening enemies.