Seto Kaiba vs Yami Marik (Battle City)

Animelover5487

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Scenario 1 - Kaiba with Obelisk

Scemario 2 - Kaiba with Slifer and Obelisk

Mindset - Both are serious from the beginning so Marik won't be using his usual prolonging duels for the sake of torture, although it will still be a shadow game.
 

Papasmurf

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Marik rapes both. Kaiba stated himself that Yugi with two God cards still has only a miniscule chance of winning against Ra, and Fiend Sanctuary only upped it to a 20% chance. Kaiba's plot armor is also quite weaker than :facepalm :facepalm :troll
 

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Yugi won with an asspulled DM/DMG combined attack (lol, Ra couldn't be defeated by Obelisk infinite strength, yet it was destroyed by normal
monsters' effects). I don't see how Kaiba would win. Maybe, if the plot went that way, he could asspull a Burst Stream Of Destruction spell card
or something.
 

Animelover5487

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Kaiba doesn't have BSOD. His monster spirit does and even then he doesn't get that card until GX.

One thing I find weird about the (anime) God cards is that's it's stated several times that card effects don't work on them but yet Ishizu was able to destroy Obelisk with that trap card, Yugi destroyed Ra with Ragnarok, etc. Another thing that hasn't been noted about Yugi vs Marik is that Marik would have won the duel had he not surrendered, Yugi had banished all his cards when he destroyed Ra so Marik would have won by deck out if he ended his turn.
 

Pyro

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Ragnarok banished all of Yugi's monsters, not all of his cards, but the end result would've been the same with Marik winning regardless.

In the manga, Ra was defeated by Magical Dimension because it basically loopholed Ra's protection by being an attack and an effect simultaneously. Why the anime decided to go with a deus ex machina one-and-done card like Ragnarok, I will never know. I still don't know how Ragnarok succeeded in killing Ra unless it played by the same principle as Magical Dimension...

Anyway, Kaiba gets beat in both bounds, especially against a serious Yami Marik. Yugi and Kaiba were stated to be equal skill-wise, and Yugi was still played like a fool despite having Fiend's Sanctuary and two Gods. Yami Marik was just in another league than everyone at that point.
 

Papasmurf

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Possibly because the manga's rules, while much more concrete and coherent than the bullshit Duelist Kingdom rules in both media, were all over the place for the most part. Kaiba could play trap cards on the turn he set them, but Odion couldn't even activate multiple traps on the same turn without his temple whatever card in play, for instance. The card description for Magical Dimension was bullshit in the manga what with describing the targeted monster's destruction as "a combined attack by two magicians" in the actual fucking text like that's applicable to a respectable card game.

Well, that and being a visual medium, they wanted to make the scene more dramatic by involving all of Yugi's monsters in spite of the cost of the card then being absurdly high for a mere monster destroying effect, even if it bypasses immunity. It's also worth noting that in the anime, losing all of your monster cards seems to forfeit the duel too, which makes the card even more out of whack than you'd think :cage1
 

Animelover5487

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Oh I see, so either way Yugi would have been screwed if Marik didn't forfeit.
 

Papasmurf

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Actually, not exactly. Marik only had 1 life point left, and with Ra gone, his battle phase was over. Since he didn't seem to have any monsters left to summon, Yugi would've been able to attack him directly on the next turn to finish him off, unless Marik was holding Dark Hole or something.
 

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Oh, fuck, I always forget Ragnarok leaves DM and DMG on the field still. Yeah, then Yugi would've likely won since Marik had dick all left to protect himself. Gay.
 

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Papasmurf said:
Possibly because the manga's rules, while much more concrete and coherent than the bullshit Duelist Kingdom rules in both media, were all over the place for the most part. Kaiba could play trap cards on the turn he set them, but Odion couldn't even activate multiple traps on the same turn without his temple whatever card in play, for instance.

By the manga rules, you can only set 1 trap per turn (this is the limitation Odeon's Temple Of Kings lifted) and the set cards can be activated
after the phase changes, so there is nothing wrong with activating traps the turn you set them.
 

Pyro

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That rule sucks ass. I'm glad the anime and real game don't abide by it.
 

Papasmurf

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A better example is that DM's normal attack could destroy Marshmallon because it was somehow treated as a Magic effect due to his Spellcaster typing. Complete bullshit of Duelist Kingdom level.
 

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Kamikaze Pyro said:
That rule sucks ass. I'm glad the anime and real game don't abide by it.

I like Manga Battlecity rules. I think they lead to a more strategical game. I'd try playing by those rules if i had friends to play with.
 

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