- Joined
- May 30, 2015
- Messages
- 1,287
- Age
- 28
Budokai
You can make the computer perform various actions such as Do Nothing, guard constantly, guard when being attacked, and even act as a fighting opponent with a difficulty setting of choice. In Budokai 3 and Infinite World, you can also have another player take control of the dummy to serve as a sparing partner. Not only that but you also have a Status display option to measure your attack and guard power along with maximizing combos and damage. You also have a Command display option to practice more elaborate moves.
Super Dragon Ball Z
You can make the computer perform various guarding patterns, ground recover at multiple directions, or have another player act as a sparing partner. You can also have the option to have your ultimate move gauge and/or action gauge refill automatically or be infinite like math along with a Damage ratio display to maximize damage. This practice mode even allowed you to make use of the game's interactive environments gimmick by placing a set of square obstacles with varying sizes and destructibility.
Burst Limit
You have all the options from the Budokai series but not only that you can also make the computer perform just about any form of offensive or defensive pattern you can imagine with the game. The command list even allowed you to make the character perform a move as a preview like in Tekken.
Raging Blast
Don't remember too much of the practice mode from Raging Blast but I remember you could make the computer either do jacks***, guard, perform various attack patterns, or act as a fighting opponent with a difficulty setting of choice. You also had the option to make health, ki, and/or time infinite and have a team.
Xenoverse 2
XV1 was inexplicably lacking a practice mode leaving XV2 the first of it's series to have one and given Dimps' track record with practice modes, I expect nothing but good things out of it. The pieces of gameplay I saw out of the practice mode was very promising.
Now you whippersnappers decide which is tops?
You can make the computer perform various actions such as Do Nothing, guard constantly, guard when being attacked, and even act as a fighting opponent with a difficulty setting of choice. In Budokai 3 and Infinite World, you can also have another player take control of the dummy to serve as a sparing partner. Not only that but you also have a Status display option to measure your attack and guard power along with maximizing combos and damage. You also have a Command display option to practice more elaborate moves.
Super Dragon Ball Z
You can make the computer perform various guarding patterns, ground recover at multiple directions, or have another player act as a sparing partner. You can also have the option to have your ultimate move gauge and/or action gauge refill automatically or be infinite like math along with a Damage ratio display to maximize damage. This practice mode even allowed you to make use of the game's interactive environments gimmick by placing a set of square obstacles with varying sizes and destructibility.
Burst Limit
You have all the options from the Budokai series but not only that you can also make the computer perform just about any form of offensive or defensive pattern you can imagine with the game. The command list even allowed you to make the character perform a move as a preview like in Tekken.
Raging Blast
Don't remember too much of the practice mode from Raging Blast but I remember you could make the computer either do jacks***, guard, perform various attack patterns, or act as a fighting opponent with a difficulty setting of choice. You also had the option to make health, ki, and/or time infinite and have a team.
Xenoverse 2
XV1 was inexplicably lacking a practice mode leaving XV2 the first of it's series to have one and given Dimps' track record with practice modes, I expect nothing but good things out of it. The pieces of gameplay I saw out of the practice mode was very promising.
Now you whippersnappers decide which is tops?