Xenoverse

SSJ2

Zeta Elite
Staff member
Founder
Joined
Oct 12, 2014
Messages
65,717
Age
28
For any of you who have played it, how many hours of playtime can one expect to get out of the game? Is there a reason to keep coming back and playing?
 

FutureProtagonist

Low Class Warrior
Member
Joined
May 30, 2015
Messages
470
It's an MMO, so I'll bet you could pretty easily sink over 100 hours into it if you really want. It's a pretty decent game; I'd recommend it. The fighting mechanics are nice, and the what-ifs are kind of fun. It's pretty grind-y, though, and brutally difficult at times.
 

p123

Elite
Member
Joined
Oct 10, 2015
Messages
5,587
I'm actually playing Xenoverse right now. I'm pretty deep in the game, but every time I get further I feel like I fucked up my stats.
 

Southern Gothic

Super Elite
Staff member
Global Moderator
Red Ribbon Army
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May 30, 2015
Messages
19,109
Age
40
How long does it take to play through the main story, pre dlc and stuff?
 

p123

Elite
Member
Joined
Oct 10, 2015
Messages
5,587
I think I'm about 22 hours in right now but I restarted twice. I think in 10-15 hours you can get everything done.
 

Epicnessbeyond

Mid Class Warrior
Member
Joined
Jun 2, 2015
Messages
705
I played this game for a good 100-200 hours at least from release up until DLC 3. 2 weeks after DLC 3 came out I got burnt out by the game and it boring. I really didnt want to spend anytime trying to get to the Level 99 Grind.I had unlocked all Supers and Ultimates and online just started getting boring because of lag and all the builds were literally the same. Also the point distribution for most custom characters were the same. It was either a strike build, ki blast build, or health and stamina troll build.

The moves everyone used were the same as well. For strike characters it was Evil Whirlind, Pearl Flash, Evil Rise Strike, Burst Rush, and Hawk Charge as Supers. The only Ultimates used were Justice Combination, and Victory Rush.

FOr KI blast characters the moves used were Death Beam, Gravity IMpact, Die Die Missile, III Flash, and God Breaker as Supers. Ultimates used were Symphonic Destruction and Special Beam Canon.
 

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