-1.1x: One step ahead. The weaker opponent can put up a fight but is doomed to lose. E.g. Vegeta vs Base Zarbon, Cell vs Goku
-1.2x: Two steps ahead. The weaker opponent cannot put up any fight at all, unless the stronger opponent plays around. The stronger opponent can take somewhat amplified blasts with no real damage. E.g. Vegeta vs Recoome, Vegeta vs Eighteen, Vegeta vs Semi Cell
-1.3x: Three steps ahead. The stronger opponent can take a fully charged punch to the face without much blood. Almost one-shot gap. E.g. SSJ2 Gohan vs Cell
-1.4x: Four steps ahead. The stronger opponent can win with one hit. E.g. Seventeen vs SSJ Future Trunks
-1.5x: Five steps ahead. The stronger opponent can take huge blasts with no damage at all. E.g. Imperfect Cell vs Piccolo, SSJ Goku vs 50% Freeza
-1.2x: Two steps ahead. The weaker opponent cannot put up any fight at all, unless the stronger opponent plays around. The stronger opponent can take somewhat amplified blasts with no real damage. E.g. Vegeta vs Recoome, Vegeta vs Eighteen, Vegeta vs Semi Cell
-1.3x: Three steps ahead. The stronger opponent can take a fully charged punch to the face without much blood. Almost one-shot gap. E.g. SSJ2 Gohan vs Cell
-1.4x: Four steps ahead. The stronger opponent can win with one hit. E.g. Seventeen vs SSJ Future Trunks
-1.5x: Five steps ahead. The stronger opponent can take huge blasts with no damage at all. E.g. Imperfect Cell vs Piccolo, SSJ Goku vs 50% Freeza