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Future Warrior

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The basis of your these ideas stems from wanting to have a DBZ game as accurate to the show as possible, which sounds cool in theory, would end up being a huge flop in terms of it's player base. For example, if my favorite character was Raditz and wanted to have fun playing as him in the game, you're telling me if someone happens to just pick Beerus he'd just 1 hit K.O and the match ends right there? That ridiculously boring if you ask me and literally everybody will just pick post-Cell arc characters just so they don't get cucked in matches. What's even the point of picking anybody else from the Saiyan-Boo arcs when you'd just get completely wrecked by people that pick DBS/GT top-tiers? You may as well pick MUI Goku for the entirety of your playtime and never lose. A game like that would be dead in a matter of months with a lot of refunds being asked. Why not have a skill based game where you can get satisfaction by wrecking noobs that constantly pick Vegetto Blue with Captain Ginyu? think it's all a matter of drawing a fine line on how accurate a game needs to be on something it's based on.

I think it could only work with an RPG style game where you go through every arc and fight stronger opponents, but for a PvP game it'll 99.9% be doomed to fail.
 

Fantastische Hure

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What if there is an option for balanced game-play and what I suggested before the title screen? :mikey :mikey :mikey
 

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Balanced gameplay is the best. I want to be able to beat up Merged Zamasu with Yamcha.
 

Fantastische Hure

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Yamcha said:
Balanced gameplay is the best. I want to be able to beat up Merged Zamasu with Yamcha.
Then it's just another generic fighting game with DragonBall characters. :mikey :mikey :mikey
 

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2kewl4u said:
Yamcha said:
Balanced gameplay is the best. I want to be able to beat up Merged Zamasu with Yamcha.
Then it's just another generic fighting game with DragonBall characters. :mikey :mikey :mikey
Which is good. It's better stat-wise than what they've been doing.
 

Fantastische Hure

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Yamcha said:
2kewl4u said:
Yamcha said:
Balanced gameplay is the best. I want to be able to beat up Merged Zamasu with Yamcha.
Then it's just another generic fighting game with DragonBall characters. :mikey :mikey :mikey
Which is good. It's better stat-wise than what they've been doing.
But a DragonBall simulator'd be kewl. How many balanced games do we have?
 

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2kewl4u said:
Yamcha said:
2kewl4u said:
Then it's just another generic fighting game with DragonBall characters. :mikey :mikey :mikey
Which is good. It's better stat-wise than what they've been doing.
But a DragonBall simulator'd be kewl. How many balanced games do we have?
FighterZ and maybe the Budokai games. BT2 and BT3 weren't. Xenoverse clearly wasn't.
 

Fantastische Hure

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Yamcha said:
2kewl4u said:
Yamcha said:
Which is good. It's better stat-wise than what they've been doing.
But a DragonBall simulator'd be kewl. How many balanced games do we have?
FighterZ and maybe the Budokai games. BT2 and BT3 weren't. Xenoverse clearly wasn't.
DragonBall Budokai-Tenkaichi games were some-what balanced. DragonBall XenoVerse was only if you consider the story-mode. In Player vs Player or Player vs CPU it was balanced.
 

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2kewl4u said:
Yamcha said:
2kewl4u said:
But a DragonBall simulator'd be kewl. How many balanced games do we have?
FighterZ and maybe the Budokai games. BT2 and BT3 weren't. Xenoverse clearly wasn't.
DragonBall Budokai-Tenkaichi games were some-what balanced. DragonBall XenoVerse was only if you consider the story-mode. In Player vs Player or Player vs CPU it was balanced.
Balanced not necessarily. Not unless your playing with Destructive Points. Was PvP balanced in Xenoverse? I was pretty sure it wasn't.
 

Fantastische Hure

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Yamcha said:
2kewl4u said:
Yamcha said:
FighterZ and maybe the Budokai games. BT2 and BT3 weren't. Xenoverse clearly wasn't.
DragonBall Budokai-Tenkaichi games were some-what balanced. DragonBall XenoVerse was only if you consider the story-mode. In Player vs Player or Player vs CPU it was balanced.
Balanced not necessarily. Not unless your playing with Destructive Points. Was PvP balanced in Xenoverse? I was pretty sure it wasn't.
Yeah, but even the Destructive Points were limited.

It was balanced. Only in the story-mode you could level-up and the enemies kept getting higher, like you can't defeat Cell if you're still at the level you can manage the Freeza Saga. You'd get owned if you tried that :giraffe :giraffe :giraffe , l0l.
 

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2kewl4u said:
Yamcha said:
2kewl4u said:
DragonBall Budokai-Tenkaichi games were some-what balanced. DragonBall XenoVerse was only if you consider the story-mode. In Player vs Player or Player vs CPU it was balanced.
Balanced not necessarily. Not unless your playing with Destructive Points. Was PvP balanced in Xenoverse? I was pretty sure it wasn't.
Yeah, but even the Destructive Points were limited.

It was balanced. Only in the story-mode you could level-up and the enemies kept getting higher, like you can't defeat Cell if you're still at the level you can manage the Freeza Saga. You'd get owned if you tried that :giraffe :giraffe :giraffe , l0l.
Don't tell me what's balanced and isn't balanced.
:pyro
 

Classic Adamas

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If you want a fighting game wherein X has no chance of beating Y, what would be the point of X?

Your game would just feature Tier 1 characters and nobody else. :donovan2
 

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