- Joined
- May 30, 2015
- Messages
- 28,289
- Age
- 17
Some Dragon Ball games (mainly the Budokai Tenkaichi series) have had insane rosters, with Budokai Tenkaichi 3 being unmatched to this day, and possibly with too many characters. It seems as if they did 20 iterations of each Saiyan and added every insignificant character one could possibly think of. Those were the days.
Rosters in recent memory have been lacking in comparison. 2008's Burst Limit had like, 21 characters. I suppose that's understandable due to the relatively new hardware of those days, but that roster still sucked.
Raging Blast was better, hitting somewhere between 40 - 70 if memory serves correct, but still trash compared to BT3's 150+
Raging Blast 2 hit 90, which was cool, but again it was still lacking.
Ultimate Tenkaichi was the biggest WTF. I remember being on F and participating in the discussion back in 2011, and everyone hated the count. I think it was 48 or something like that. How did it fall so low?
I haven't kept up with recent games, but I've heard Xenoverse 2 excludes some forms of Freeza, Broly, Cell and whatnot, which is just bizarre to me. Why would they do this? There is really no excuse.
Rosters in recent memory have been lacking in comparison. 2008's Burst Limit had like, 21 characters. I suppose that's understandable due to the relatively new hardware of those days, but that roster still sucked.
Raging Blast was better, hitting somewhere between 40 - 70 if memory serves correct, but still trash compared to BT3's 150+
Raging Blast 2 hit 90, which was cool, but again it was still lacking.
Ultimate Tenkaichi was the biggest WTF. I remember being on F and participating in the discussion back in 2011, and everyone hated the count. I think it was 48 or something like that. How did it fall so low?
I haven't kept up with recent games, but I've heard Xenoverse 2 excludes some forms of Freeza, Broly, Cell and whatnot, which is just bizarre to me. Why would they do this? There is really no excuse.