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SSJ2

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You're factually incorrect as usual.
 

Captain Cadaver

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Is your username based on the character Gog from the Old Testament, or is that a coincidence?
 

Pocket-Gog~

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Captain Cadaver said:
Is your username based on the character Gog from the Old Testament, or is that a coincidence?

It's a corruption of the word Grog.
 

Captain Cadaver

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How would you rank the Yakuza games of the PS4/Xbox One era (0, both Kiwamis, 3-5 remasters, 6 and 7)? Recently started playing 0 and I love it, so it'd be interesting to see how the others compare.
 

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Captain Cadaver said:
How would you rank the Yakuza games of the PS4/Xbox One era (0, both Kiwamis, 3-5 remasters, 6 and 7)? Recently started playing 0 and I love it, so it'd be interesting to see how the others compare.

I think that each Yakuza game has strengths and weaknesses over each other, but I do believe that generally there is range of quality with the games. First things first, I would rank Yakuza Kiwami as the worst out of the games, simply because it's an obviously cheap remaster of the original game. It reuses assets, follows the original animation and one of its major additions actually hurts the story of the game (But I won't spoil it.) Besides that the story itself is one of the weakest, but the remaster's one redeeming feature is that it heavily improved on the story. So much so that I think you shouldn't skip it.

The 2nd worst would be Yakuza Kiwami, it has a strong start to its story but it ends up absolutely wasting any potential the story had. The Dragon Engine however is absolutely fantastic and the game is a blast to play.

Yakuza 3 I'd say has the best story out of every Yakuza game and is where Yakuza really finds its footing as a series. The side quests are much harder than other Yakuza games and it's an obviously dated game. But despite that I consider it better than Yakuza 0.

Yakuza 4 introduces the best characters with the genius idea to make multiple protagonists, the gameplay is on par with Yakuza 0, I personally prefer it because the characters are much faster. And don't have to deal with the gimmick of multiple styles per characters. The story is a bit weaker than Yakuza 3, but the characters are better (with the exception of the main antagonist.)

Yakuza 5 I haven't completed, because I hurt my hand. But so far it's just a better Yakuza 0. I haven't played Yakuza 6 and 7 yet so I can't comment on them.

So my list would go like this.

Yakuza 3 > Yakuza 4 > Yakuza 5 > Yakuza 0 > Yakuza Kiwami > Yakuza Kiwami 2.

Yakuza 0 is a good Yakuza game, but personally I think its massively overrated. Many of its staple characters are clearly just taken from Yakuza 4/5. The inclusion of Majima absolutely hammers his character and gives a false impression of his importance in the series (while also spoiling a part of Yakuza 4). The combat is worse than Yakuza 5 and a lot of its big moments come from the past Yakuza games.

And its fandom is complete cancer.
 

Captain Cadaver

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After having completed 0 and both Kiwamis, I can agree with you about Kiwami 2 is definitely on the lower tier of Yakuza games, given the Jingweon make for bland antagonists and the multiple plot twists thrown onto the finale got a little ridiculous (Terada somehow perfectly staged his shooting without any real issue? Even considering the Jingweon are expert assassins, that's a bit too convenient) and the Majima Saga was overall mediocre. I'd disagree on how fantastic the Dragon Engine is though as, despite its pros such as being able to ragdoll enemies, easily switch between weapons, etc. there's noticeable flaws such as how enemy guards actually punish you from trying to do skillful combos and instead encourage cheap spamming instead. Looking at comparisons to the original, it's also apparent how much of the narrative's atmosphere was diminished through changes to visuals and soundtrack (especially when the cuts cause some parts of the story to grind to a screeching halt, most of Chapter 13 in particular).

With Kiwami, I'd agree that that one addition did damage the story's pacing and Kiryu's character somewhat (if referring to that part with Majima in the main story) and some of the attempts to reuse 0's fighting style on enemies can diminish them somewhat (eg. Shimano just having Mr. Shakedown's moveset without the raw power that made Shakedown a threat) and the game being limited by the content of the original essentially does make it half of the game 0 was. The additions of Nishiki's development really did enhance the plot though and the Majima Everywhere system can lead to some great moments of gameplay, plus the game turned one of the few bad parts of 0 (The RNG Catfight mini game) into something that had some strategy to it (Mesuking).

As for 0, whilst I obviously have yet to play 4 or 5, I'd say some characters still definitely stand on their own as being very fleshed out or memorable (Kuze, Awano, etc.). I can see why playing it before 0 would dampen the conflict in the Saejima plot somewhat, though not to a damaging affect when the conflict still comes from Saejima's anger being fuelled by a misconception, plus the advantage of playing 0 first would be how it truly makes the audience care about Nishiki's later development. I can see the argument for Majima's focus being a bit forced, though it is in a different era and if there was any significant character that could do with more fleshing out through a prequel in the series, it's Majima as what was revealed in 4 still leaves quite a gap in his journey to being the Mad Dog.

All that said though, what idea of a Yakuza spinoff do you think would have more potential - A Majima spinoff set in the 10 years Kiryu was in prison, a Kuze spinoff set just after he leaves his boxing career for the Dojima Family or a Kazama spinoff centred around his life as a Dojima hitman?
 

Pocket-Gog~

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Captain Cadaver said:
I'd disagree on how fantastic the Dragon Engine is though as, despite its pros such as being able to ragdoll enemies, easily switch between weapons, etc. there's noticeable flaws such as how enemy guards actually punish you from trying to do skillful combos and instead encourage cheap spamming instead.

The Dragon Engine is superior to the original engine that the original games were based on, it looks prettier, it's more advanced, ragdoll physics and a host of other improvements make it the obvious choice. But even with all of that, what keeps it down is just the weird gameplay choices they make with it. Hit stun is a nightmare, Kiryu does down with the slightest tap of the enemy, you need heat to keep up your speed. It all adds up and becomes very noticeable.

It's why I consider Yakuza 4 and 5 to have the best combat in the series, despite being more dated games (Though, I would argue that Yakuza 5 graphically is only slightly worse than Yakuza 0).

As for 0, whilst I obviously have yet to play 4 or 5, I'd say some characters still definitely stand on their own as being very fleshed out or memorable (Kuze, Awano, etc.). I can see why playing it before 0 would dampen the conflict in the Saejima plot somewhat, though not to a damaging affect when the conflict still comes from Saejima's anger being fuelled by a misconception, plus the advantage of playing 0 first would be how it truly makes the audience care about Nishiki's later development.

Yakuza 0 definitely has great characters of its own, Awano and Kuze are great. The only problem with the cast is that some of the main characters are just pale copies of Yakuza 4 and 5's cast, in terms of appearance and basic personality. Nishiki is definitely one of the points as to why you should play Yakuza 0 first and considering Yakuza Kiwami crams in Yakuza 0 references everywhere, I think it's the intent of the series to start with 0.

I can see the argument for Majima's focus being a bit forced, though it is in a different era and if there was any significant character that could do with more fleshing out through a prequel in the series, it's Majima as what was revealed in 4 still leaves quite a gap in his journey to being the Mad Dog.

There's never anything wrong to revealing backstory about a character, especially if the backstory adds to them and doesn't take away. And Majima's story in Yakuza 0 is very well done, my biggest problem with it isn't in line with Majima's character in the series. It doesn't bother to explain Majima's initial obsession with Kiryu which should be answered considering Kiwami follows 0, nor does it line up with Majima in Yakuza Kiwami.

If we go by the original games in order, Majima starts off completely crazy in Yakuza 1 and an antagonist to Kiryu. Then he becomes an ally to Kiryu in Yakuza 2, before becoming more comedic. The games after the first two Yakuzas continue to mellow out Majima's character, that's his major progression in the series. Yakuza 0 revealing that Majima starts out mellowed out like in in Yakuza 4 before becoming the mad dog leaves a lot of questions and messes with that progression.

Because Yakuza 0 Majima just follows Yakuza 4/5 Majima's personality and not Majima's Yakuza Kiwami personality, or a precursor to that.

All that said though, what idea of a Yakuza spinoff do you think would have more potential - A Majima spinoff set in the 10 years Kiryu was in prison, a Kuze spinoff set just after he leaves his boxing career for the Dojima Family or a Kazama spinoff centred around his life as a Dojima hitman?

Kazama spin off has the most potential, you can go a lot of places with Kazama's past. There's also a revelation in 3 that makes any Kazama prequels more interesting.
 

Captain Cadaver

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Considering Toriyama stated he based Freeza on Bubble era Real Estate speculators and his business focuses on selling territory such as planets to buyers, how would you feel if it was revealed the true reason Freeza made such great GAINZ in 4 months was from him utilising Essence of Space Real Estate Royale? :troll
 

Pocket-Gog~

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Captain Cadaver said:
Considering Toriyama stated he based Freeza on Bubble era Real Estate speculators and his business focuses on selling territory such as planets to buyers, how would you feel if it was revealed the true reason Freeza made such great GAINZ in 4 months was from him utilising Essence of Space Real Estate Royale? :troll

As an explanation it would unironically be an improvement. Freeza having the Essence of space Real Estate Royale has more thought put into it than just being a prodigy.
 

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