So, after spending a good amount of time playing the Yakuza games over the past 2 months, it's come to my attention one thing a Kakarot 2 would need to keep people's interest in the post-game beyond DLC, and that's business-esque side stories and mini-games for specific characters to help boost your money and offer some unique items or skills. For instance, Galu could have a business with his radish farming job, Vegeta could help Bulma gather equipment for inventions or Gohan could have missions to do as the Great
Soyman Saiyaman. The limited ways to earn money is a gripe I have with Kakarot when considering not only how what you might earn over an entire playthrough would still be chump change to Bulma, but also how easily it should be for these characters to gather money when considering there were street fighters in West City in Part 1 (and Boo Arc filler) offering 100k.
For mini-games, there's a wide variety that could either be added or improved. The prizes for doing well in the mini-games within Kakarot are pretty lacklustre as well as the feeling of moving up in the ranks. For instance, the baseball game could be improved by having you eventually test your skills against GOAT Yamcha
. Giving more focus on and incentive to play the mini-games would also help fill out a Super-centric storyline, seeing as how the only other way to keep the adventure aspect of the story intact would be to add a ridiculous amount of substories whenever a constant fight segment isn't taking place.