- Joined
- Jun 1, 2015
- Messages
- 32,406
- Age
- 31
Here it is.
I thought the realistic mode was the best idea & still think so. You might have seen it before. Power, speed, durability all is just like in the series but some said well maybe it’s too unbalanced and it’d be no fun. I’m taking like a slight move of the joy-stick & the character’d move from one side of the screen to the other before you could even tell. That’d have been good, well how about this for all the people who prefer balanced?
The game has an RPG like lvl system. on the character-screen and every character has a lvl. attached to them. Maybe from 1-100 or 1000 or higher (also depending on what points of lvl.s are considered one-shotting). Of-course all this comes with power, durability & maybe speed difference. Players have the choice between these levels & a balanced system on the character screen.
As an example Saiya-Jin Saga Yamcha has maybe lvl.5 & Freeza maybe lvl. 90 (let’s say a 5 point difference means one-shot).
this good
I thought the realistic mode was the best idea & still think so. You might have seen it before. Power, speed, durability all is just like in the series but some said well maybe it’s too unbalanced and it’d be no fun. I’m taking like a slight move of the joy-stick & the character’d move from one side of the screen to the other before you could even tell. That’d have been good, well how about this for all the people who prefer balanced?
The game has an RPG like lvl system. on the character-screen and every character has a lvl. attached to them. Maybe from 1-100 or 1000 or higher (also depending on what points of lvl.s are considered one-shotting). Of-course all this comes with power, durability & maybe speed difference. Players have the choice between these levels & a balanced system on the character screen.
As an example Saiya-Jin Saga Yamcha has maybe lvl.5 & Freeza maybe lvl. 90 (let’s say a 5 point difference means one-shot).
this good
