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While Pokemon Sword and Shield have gotten good reviews (not saying much when Fire Emblem Fates got good reviews, and they're usually agreed to be
other than in gameplay), most long-time Pokemon fans agree that the these games were the bottom of the barrel in even modern Pokemon's standards, standards set by those cashgrab UltraSun and UltraMoon games that barely did a thing different from their predecessors and were just glorified DLCs essentially.
So where exactly did Pokemon go wrong? Even though Pokemon had humble beginnings as an expansion of Tajiri's concept of collecting and trading bugs through the link cable, the Red and Green versions were a big enough hit that we soon saw a third version distributed to magazine readers, multiple manga and an anime franchise only a year after the games were first released. And they were as big of a hit in the US and elsewhere as they were in Japan, with popularity rivaling or even surpassing the likes of Yu-Gi-Oh! and Dragon Ball. Gold/Silver/Crystal kept up the games' uphill rise in popularity with a hundred new Pokemon and were well received in almost every conceivable way, and although Ruby/Sapphire were controversial for limiting players to a single region with 4/5ths of older Pokemon made unavailable, the release of innovative new games such as FireRed/LeafGreen and the Battle Frontier-containing Emerald made up for it.
Even Generations 4 and 5 continued to make top sales and while containing small flaws like slow surfing/battles and mediocre sprite animations in the case of Black/White, those games still had that old Pokemon charm you'd come to expect from GameFreak.
But with the release of Generation 6's X/Y/OR/AS, things started to take a downturn. While X and Y's lackluster aspects were somewhat excusable when they were the first 3D games and programming over 700 fully functional 3D animations into the 3DS' memory was probably a daunting task, the ORAS remakes were nowhere near as good as the remakes before them, overtly refusing to use the innovations created in Emerald and basically recycling the entirety of Ruby and Sapphire's story with barely any changes. Even the postgame was pretty lackluster, with a mary sue character being responsible for stringing prior villains along and there being a complete cop-out for why the Battle Frontier wasn't added when it was an innovation introduced in Generation 3.
Unsurprisingly, according to GameFreak Iwata's death severely impacted the company, as it was he who even allowed Gold and Silver to contain a double-region story even in the limited hardware capacity of the original GameBoy (seeing as GS were built for the original GameBoy, but playable in full color on the GBC) by condensing the file size of the game. But there's bigger problems than Iwata's death - the newer games, Generations 7 and 8 especially, show a striking lack of innovation or "care" being put into the gameplay and even begin to remove age-old features that were pretty much the series' identity such as the National Pokedex despite us transitioning into hardware with MUCH more memory. What happened to Catching 'em All? Why are beloved Pokemon including legendaries and mythicals being removed from Sword and Shield and more and more content being made DLC-exclusive to milk the cash cow?
Where did Pokemon go wrong?
A possible answer could be that they now feel a greater demand than before to put out new games more quickly as more and more kids move onto basic Smartphone games, although I doubt that explains all the recent bitch moves made by GameFreak.

So where exactly did Pokemon go wrong? Even though Pokemon had humble beginnings as an expansion of Tajiri's concept of collecting and trading bugs through the link cable, the Red and Green versions were a big enough hit that we soon saw a third version distributed to magazine readers, multiple manga and an anime franchise only a year after the games were first released. And they were as big of a hit in the US and elsewhere as they were in Japan, with popularity rivaling or even surpassing the likes of Yu-Gi-Oh! and Dragon Ball. Gold/Silver/Crystal kept up the games' uphill rise in popularity with a hundred new Pokemon and were well received in almost every conceivable way, and although Ruby/Sapphire were controversial for limiting players to a single region with 4/5ths of older Pokemon made unavailable, the release of innovative new games such as FireRed/LeafGreen and the Battle Frontier-containing Emerald made up for it.
Even Generations 4 and 5 continued to make top sales and while containing small flaws like slow surfing/battles and mediocre sprite animations in the case of Black/White, those games still had that old Pokemon charm you'd come to expect from GameFreak.
But with the release of Generation 6's X/Y/OR/AS, things started to take a downturn. While X and Y's lackluster aspects were somewhat excusable when they were the first 3D games and programming over 700 fully functional 3D animations into the 3DS' memory was probably a daunting task, the ORAS remakes were nowhere near as good as the remakes before them, overtly refusing to use the innovations created in Emerald and basically recycling the entirety of Ruby and Sapphire's story with barely any changes. Even the postgame was pretty lackluster, with a mary sue character being responsible for stringing prior villains along and there being a complete cop-out for why the Battle Frontier wasn't added when it was an innovation introduced in Generation 3.
Unsurprisingly, according to GameFreak Iwata's death severely impacted the company, as it was he who even allowed Gold and Silver to contain a double-region story even in the limited hardware capacity of the original GameBoy (seeing as GS were built for the original GameBoy, but playable in full color on the GBC) by condensing the file size of the game. But there's bigger problems than Iwata's death - the newer games, Generations 7 and 8 especially, show a striking lack of innovation or "care" being put into the gameplay and even begin to remove age-old features that were pretty much the series' identity such as the National Pokedex despite us transitioning into hardware with MUCH more memory. What happened to Catching 'em All? Why are beloved Pokemon including legendaries and mythicals being removed from Sword and Shield and more and more content being made DLC-exclusive to milk the cash cow?
Where did Pokemon go wrong?
A possible answer could be that they now feel a greater demand than before to put out new games more quickly as more and more kids move onto basic Smartphone games, although I doubt that explains all the recent bitch moves made by GameFreak.