Dragon Ball Z: Kakarot

Captain Cadaver

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More detailed look at the screenshots and English translations to them in this video:

[youtube]s_6e3aLJ_5k[/youtube]

So, it seems that the Super DLC will come with some sort of level reset based on the image of Whis' training. Hopefully, it's one of those prestige cases where you reset your level but get certain bonuses in return. I'm guessing from images such as SSG Galu VS CHADitz and SSG Vegeta VS Dodoria that the time machine will come along with it and be the main method for grinding EXP for what seems to be described as "Super Level Up".

The costumes for Goku and Vegeta do make me wonder if they'll just leave it at their version of BoG so they don't have to address the sub-story of reviving Freeza, or if they'll do a full rewrite for FnF and most of Super as well.
 

Future Warrior

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Captain Cadaver said:
I'm guessing from images such as SSG Galu VS CHADitz and SSG Vegeta VS Dodoria that the time machine will come along with it and be the main method for grinding EXP for what seems to be described as "Super Level Up".

Speaking of the Time Machine, it sucks and is a complete waste of time (besides completing some unfinished subquest). You retain the same level as in the present while the opponents are the exact same level they were during the main story, so you can't even relive the epic fights against Vegeta or Freeza when you can just one-shot them.
 

Captain Cadaver

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That's not surprising, considering the nature of the game would make it difficult to decide where to reset the level to via the Time Machine. I guess they could've chosen some sort of level cap for certain segments though in order to make it somewhat like a hard mode for the game, though a character outright becoming weaker by them travelling back in time wouldn't really fit with how the mechanics work in series.
 

Future Warrior

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Captain Cadaver said:
That's not surprising, considering the nature of the game would make it difficult to decide where to reset the level to via the Time Machine. I guess they could've chosen some sort of level cap for certain segments though in order to make it somewhat like a hard mode for the game, though a character outright becoming weaker by them travelling back in time wouldn't really fit with how the mechanics work in series.

Have the villains scale to your level.
 

Captain Cadaver

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That would be the best option. It honestly seems pretty silly that the bosses have to be at set levels, yet the fodder enemies you run into scale to your current character's level. :wtf
 

Future Warrior

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Not even beating a villainous lvl 145 Freeza while I was barely over lvl 100 was enough to push me up by 1 lvl. Beating Lvl 100 Bonyu in the training room once in the gravity room gives me far more XP. That's how you know they had no idea how to work the RPG mechanics for the game :ha.

Anyways, I hope SSJ God doesn't end up being separate characters. The different outfits for Goku and Vegeta in their god forms are giving me bad vibes.
 

Captain Cadaver

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So, this is old news that went looked over, but apparently there'll be a lot more for DLC content than BoG and the pre-order sub-quests.

[youtube]qyUo7K0ZgYw[/youtube]

In short, we'll likely be getting a Pre-Super Broly Arc, Garlic Jr. and the Anoyoichi Budokai. Broly seems quite obvious since, whilst he gets milked, him not being in a game titled KAKAROT would be a missed opportunity. Garlic Jr. and Anoyoichi Budokai were poorly handled filler, though if the game rewrites them slightly to fit better into canon, then I'd be interested to see what they do with them.
 

Future Warrior

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[youtube]pUOpykBtF5k[/youtube]

Looks cool, but I want to wait for reviews before spending my money. If SSG is a separate character then I'm not gonna buy this bullshit DLC, and I want to know the specific contents the game will have (Are we literally only gonna have like 2 fights against Whis and Beerus?).

And I don't know if it's true, but I've heard that you need to buy the entire season pass just to play this DLC. If so I question if I should support such a scummy practice :ladd
 

Captain Cadaver

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I played through the DLC as I got the Season Pass when I bought the game (don't know if it's essential to play), so I can give a good idea to others on what it is.

The DLC itself is essentially just fights against Whis and Beerus separated into three types of training. The first two involving Whis are Super Level Up training in which completing specific challenges during the fight will offer you some Sacred Water that you can use to increase the rate of EXP earned, whilst the second type of training is limit break training in which defeating Whis will allow you to obtain a transformation from the character's skill tree if they haven't got it already, getting 10 Sacred Waters if they already have. That said, it's worth pointing out that this DLC can be done separately from the main story, meaning that you can participate in it even if you haven't completed the main story and reap some early benefits such as potentially getting SSJ before Namek. Once you've got all the regular transformations, you'll have a boss battle against Beerus to unlock SSG. The third type of training is one against Beerus in which he's at Level 250, so maxing out a character is pretty essential for that. Beyond this, the DLC doesn't offer much in variety beyond new methods to more effectively max out Goku and Vegeta, though it has been made apparent this is only the first part of 3 main DLC packs and that the third will feature 2 new story arcs, so I'd say it's fair to say this is just the beginning. Not worth being in a rush for if you don't have the Season Pass unless you have yet to clear the main story, in which case it can benefit you greatly.

Also, for those that haven't played the game in a while as I had, the Time Machine function has been implemented. You can complete the sub-stories you hadn't done, though there's little worth in doing much more beyond that. Levels remaining static means it's pretty much easy mode beyond battles using temporary characters like Gotenks and Vegetto (not to say their battles aren't easy) and you get less EXP from battles than on the original playthrough which makes it far from an effective method for grinding. Some of your skills will be unavailable for the parts of story you access. This makes sense for Gohan when his appearance alters drastically as he grows, though it does come off as lazy for the other characters that you can't go back and fight in a transformation early (other than SSG). One of the things that made replaying Tenkaichi 2's story mode fun was using transformations a character wouldn't have at that point such as going SS3 as early as the Saiyan Arc and such, so it's a shame you can't do the same here, or still be unable to change your costume.
 

Future Warrior

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Captain Cadaver said:
Once you've got all the regular transformations, you'll have a boss battle against Beerus to unlock SSG. The third type of training is one against Beerus in which he's at Level 250, so maxing out a character is pretty essential for that. Beyond this, the DLC doesn't offer much in variety beyond new methods to more effectively max out Goku and Vegeta,

Which means if you bought the game along with the DLC you can pretty much play the latter, use that to get up to like lvl100, go back to the main story and literally clap the cheeks of everything that opposes you till the end of the game. That is some of the most broken mechanics a game has to offer.

though it has been made apparent this is only the first part of 3 main DLC packs and that the third will feature 2 new story arcs, so I'd say it's fair to say this is just the beginning. Not worth being in a rush for if you don't have the Season Pass unless you have yet to clear the main story, in which case it can benefit you greatly.

I don't remember anything saying there was gonna be 3 dlc packs. It's just 2 episodes (including this one) and 1 story arc for the final stretch.

This makes sense for Gohan when his appearance alters drastically as he grows, though it does come off as lazy for the other characters that you can't go back and fight in a transformation early (other than SSG). One of the things that made replaying Tenkaichi 2's story mode fun was using transformations a character wouldn't have at that point such as going SS3 as early as the Saiyan Arc and such, so it's a shame you can't do the same here, or still be unable to change your costume.

You can use all transformations in the Time Machine now my guy (which is quite honestly a pointless addition when the huge lvl gap still exists).

Based on what I know of this DLC, it's only worth getting for like $5. It's essentially just adding 30-60 minutes of extra gameplay without actually adding anything substantial to endgame content, so we're back to square one. I think I'll just wait for what the other DLC have to offer before gambling $25 on something that hasn't even come out yet.
 

Captain Cadaver

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Future Warrior said:
Which means if you bought the game along with the DLC you can pretty much play the latter, use that to get up to like lvl100, go back to the main story and literally clap the cheeks of everything that opposes you till the end of the game. That is some of the most broken mechanics a game has to offer.
Pretty much, though Whis and Beerus are challenging enough as bosses that it wouldn't be recommended to do a huge grind when considering the massive level spike between each stage of the training. I can't really imagine someone grinding from the single digit levels to getting to the point of oneshotting most story bosses.

I don't remember anything saying there was gonna be 3 dlc packs. It's just 2 episodes (including this one) and 1 story arc for the final stretch.
I was including the 2nd episode as its own DLC since it is basically its own thing despite being paired with the first part and we have yet to see how the whole thing will function.

You can use all transformations in the Time Machine now my guy (which is quite honestly a pointless addition when the huge lvl gap still exists).
Strange. There were a few points I tried out where the game said you couldn't transfer certain skills including ones for Goku and Vegeta, though the parts I needed to play through to do the remaining side quests were ones for Gohan and Piccolo, so maybe the game was just talking shit. :ladd
 

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So I went ahead and bought the season pass for this game cause I was bored and was tired of waiting for the next dlc releases.

Soooo.... where is DLC 2?
 

Captain Cadaver

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For those who haven't been keeping up to date with news on the game, the FnF DLC got confirmed a few days ago.

[youtube]adzYdaFQuMs[/youtube]

https://www.siliconera.com/heres-a-first-look-at-super-saiyan-blue-goku-and-vegeta-in-upcoming-dragon-ball-z-kakarot-dlc/

From the look of the leaks, it seems the plot will be condensed to a single boss battle with two phases, one against various waves of Freeza Soldiers and then facing Golden Freeza himself. There will also be a new melee super for both Saiyans. Also, can anyone confirm what level Goku/Vegeta's health bar than the one in the images? It would seem pretty stupid to not increase the level cap when considering anyone who's been grinding the game to death or spammed Ultimate Sacred Waters to get to Level 250 would otherwise have an easy time and the highest level sub-story of the previous DLC was against a Level 250 Beerus without items. Not increasing the level cap would make Golden Freeza a downgrade in difficulty.

Could potentially be decent, though the big news of DB gaming recently is still Manly GAINZ Roshi being in FighterZ :panties.
 

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So how is the boss battle going to work? When you defeat Golden Freeza, you're telling me he's just going to stand there and let you fight him again for an infinite amount of time like Beerus? :ladd
 

Captain Cadaver

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My guess is the FnF DLC will be treat as far more temporary than the BoG stuff (outside of maybe the option of time travel). This basically puts huge Super DLC onto the table from the looks of it or, if FnF is the end of the DLC due to wanting to stick to purely Z material, then perhaps you'll just get the option to have Freeza come back for a day like in the ToP to fight him later :idk.
 

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I hope the Super/movies DLCs end with FnF and that we can reserve everything from the U6 onwards for the next game.
 

Captain Cadaver

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So, some potentially interesting news.

[youtube]cqWfSU420OI[/youtube]

So, Kakarot's next DLC is going to include a card game multiplayer mode. Obviously a very niche choice, but it'll certainly entertain people who want a strategic part of their DBZ games. If the rumour is true, there'll also be a new playable character for the main game. Freeza seems like a potential pick (especially if they expand in full Super material later), but it'd be difficult to work him into the world of Kakarot's mechanics. Perhaps Gotenks and/or Vegetto are being made permanent choices? I can't imagine they'll make Jaco playable with his limited moveset. Maybe they've decided to give the other Earthlings the shaft and let us take control of Manly GAINZ Roshi :panties.
 

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Fairly certain we'll see Gold Zarbon and Dodoria.

iu
 

Captain Cadaver

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^They'll be the warm up before the true secret final boss battle of facing Lord Appule and his right-hand Orlen :panties.
 

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