Dragon Ball Z: Kakarot

Papasmurf

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Kakarot doesn't cover a single thing from Super though. Both Xenoverse 1 and 2 covered parts of Super (in the former's case, BoG), so adding in the rest through DLCs made more sense for them
 

Captain Cadaver

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I don't necessarily disagree, though it is worth noting that the versions of BoG and FnF featured in it were the movie versions (which still categorised themselves as DBZ) and the only strictly Super content in the base game was SSB Goku with a Kaioken awakening and Hit (the latter of which required the DBs for him to appear in any way).
It's also worth noting that Kakarot does include several plot lines that somewhat intersect with Super, considering it includes Gero's wife to connect it to FighterZ as well as the secret boss fight against Mira bridging the gap between the first two Xenoverse games.

I agree that having a sequel would be the better idea, though if modern DB game trends have shown anything, it's that developers would rather milk DLC.
 

Captain Cadaver

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Yeah. I didn't expect them to make 3rd Grade Trunks playable due to the speed loss definitely not being something that would be tailored to Kakarot's play stale, though I didn't expect the cutscenes to skip over it and imply Cell just stomped SSJ Trunks. :wtf
 

Future Warrior

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Kenshi said:
Captain Cadaver said:
Pocket-Gog~ said:
This game said fuck Super. It's great.
Only until they start bringing out major DLC packs. :troll2

I'd say it's more likely they'll save Super for Kakarot II, seeing as the manga is still ongoing and the anime will likely start up again not too long from now.

I don't know how they would base the sequel solely on the DBS storyline with this type of game, and quite frankly I'm not sure I would be interested in it.

Now if the sequel included the whole storyline from the original manga with vastly improved RPG mechanics, then they can gladly take my money.
 

Captain Cadaver

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Future Warrior said:
I don't know how they would base the sequel solely on the DBS storyline with this type of game, and quite frankly I'm not sure I would be interested in it.
After getting to the Boo Arc, I can say the game definitely won't have a Super-based DLC or sequel anyway given that a side quest still has the Pilaf gang appear as normal rather than in the child forms they should have. A minor thing, but one that makes it apparent the game wants to be its own stand-alone thing. I also agree that the gameplay definitely wouldn't be suited for a DBS story, given

Now if the sequel included the whole storyline from the original manga with vastly improved RPG mechanics, then they can gladly take my money.
I think it would be better for another game in this franchise to focus on Part 1 exclusively, given the vast difference in mechanics needed to capture Pre-Z fights and exploration.
GT's story line could work in this format, though I highly doubt that a game would be made exclusively for GT due to its unpopularity and Super being more of a cash cow.

If more DBZ games were made in the RPG style of Kakarot, I'd say it would be better to make completely original spinoffs based on parts of the world such as say, Freeza's forces after his death or better yet, the fully polished DBO that Xenoverse wanted to be but fell short in terms of lore and some gameplay aspects.
 

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Captain Cadaver said:
I think it would be better for another game in this franchise to focus on Part 1 exclusively, given the vast difference in mechanics needed to capture Pre-Z fights and exploration

Why? The fights are just more faster placed and everybody can fly. Imagine going from Kid Goku who mostly traverses the open world on the ground and uses Kinto Un to being able to soar across the lands at supersonic speeds as the game progresses.
 

Captain Cadaver

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Practically all the combat in Kakarot is airborne and focuses on sending the enemy across great distances, something that would definitely clash with the style of most of Part 1. I agree that those ideas for the open world could work in theory, but implementing them would require major changes to the open world when considering each section is separated into limited areas and the speed of the Kinto'Un being enough for instant fast travel may be a bit immersion breaking for some distances. It would also lead to the problem of the 22nd TB training requiring Goku not to use the Kinto'Un which would make things more limited for that section.
 

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Just curious if you guys remember what levels your characters were for each saga. I’m doing the stuff after the Vegeta fight right now and Gohans level 14, just wondering if I’m in the same ballpark as everyone else.
 

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Captain Cadaver said:
Practically all the combat in Kakarot is airborne and focuses on sending the enemy across great distances, something that would definitely clash with the style of most of Part 1.

Yamcha sends Goku hundreds of feet through pillars in the very first arc, and characters were constantly using speed to win their matches against their opponent. The
only difference for the Z section would be that a lot of the combat would revolve around being in the air.


I agree that those ideas for the open world could work in theory, but implementing them would require major changes to the open world when considering each section is separated into limited areas and the speed of the Kinto'Un being enough for instant fast travel may be a bit immersion breaking for some distances. It would also lead to the problem of the 22nd TB training requiring Goku not to use the Kinto'Un which would make things more limited for that section.

I was going under the theory that perhaps they wouldn't make it sub open world but an actual open world in the vain of other RPGs, where you could simply travel to other areas by simply moving to a specific direction. Obviously the amount of resources they are willing to put into the game to do this comes into play, but I'm simply speaking of how the concept would work in theory.
 

SSJ2

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Would you guys consider this game a must play? I’m torn between buying it now, or waiting for it to go on sale in the future (if it even does). What would you guys say?
 

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Super Saiyan said:
Would you guys consider this game a must play? I’m torn between buying it now, or waiting for it to go on sale in the future (if it even does). What would you guys say?

I'd say wait for sale. It's a fun decent game in my opinion, but I think it's a case of not everyone would enjoy this kind of game which makes me say that you shouldn't pay $60 for something you might not like.
 

SSJ2

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Yea it comes out to $90CDN after taxes for me, so it needs to be justifiable to spend that sort of money. I’ll hold of for now.
 

Captain Cadaver

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Symbiote said:
Just curious if you guys remember what levels your characters were for each saga. I’m doing the stuff after the Vegeta fight right now and Gohans level 14, just wondering if I’m in the same ballpark as everyone else.
I was level 14 as Gohan for that point, so you're definitely not underlevelled. Think Goku was level 16-17 by the end of the Saiyan Arc for me.

By the end of the Freeza Arc, pretty much all my characters were around the level 30 ballpark, with Goku being near level 40. During the intermission, all of them were boosted to at least level 32.

By the end of the Cell Arc (start of the intermission), I had Gohan at level 58, Vegeta at level 48 and Piccolo at level 43.

Currently, I'm just about to enter Babidi's spaceship and I have Gohan at level 67, Vegeta at level 66 and Goku at level 64.

To make sure you stay decently levelled all the time, make sure to do any sub-stories you can as they offer a great amount of EXP, especially if there's a sparring fight part of it that tend to offer upwards of 100k EXP. After you're back on Earth during the Freeza Arc intermission, it might also be a good idea to take on some of the villainous enemies (the ones with red aura) that are a lower level than you as they always offer good EXP.
 

Captain Cadaver

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So, I've now completed the main story. SS3 Goku VS Pure Boo was a little tough, though the other three boss fights at the end as Vegeta twice and Base Galu at the end were surprisingly easy aside from Pure Boo using the candy beam. I found the boss fight against Majin Vegeta more difficult, though I'm surprised to say the third most difficult boss of the Boo Arc was...Yakon.
Now going to focus on finding the Dragon Balls, doing sub-stories and levelling up before taking on Mira. Currently, my character levels are:

Goku - Level 74
Gohan - Level 81
Vegeta - Level 74
Piccolo - Level 49

From what I've heard, you can play as Trunks again once doing certain tasks (of which I imagine involve going to Capsule Corp.) and I've heard you can replay past levels in case you missed any of the sub-stories. Hopefully, levels remain the same rather than being reset as that'd make a pretty good way of grinding for EXP.

After investing so much time into the game, I can definitely say it's quickly become my favourite Dragon Ball game. It's not without its flaws though in terms of conveying parts of the story and certain additions definitely clash with established canon such as some side quests (mainly those with the Pilaf gang) or the encyclopedia entry of seemingly trying to retcon Piccolo's moon bust into being him creating an illusion of the moon disappearing which makes no sense, but I'd say it places more effort into telling the DB story in a way few other games of the franchise even come close to. The combat isn't the best as it lacks the complexity of BT3's customisation or the fluidity of Raging Blast 2, but if looking at it as refining Xenoverse's formula, it does so to a nigh-infinite degree.
 

SSJ2

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I ended up getting the game. I beat Piccolo last night and will continue playing today. The combat feels easy to pick up but difficult to master.
 

SSJ2

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I briefly ran around the open world for about a minute last night. Can you fly right away?
 

SSJ2

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The cutscene looked really nice. I'm curious to see how many there will be over the course of the game, and if they change anything. I found it pretty dumb that you can't switch from English to Japanese in game despite it being an option.
 

SSJ2

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The music at the title screen is pretty cool. I’m hoping the overall soundtrack for this game is good. I saw the Ultimate edition had a music pack but it wouldn’t be available until Spring 2020.
 

SSJ2

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The open world looks pretty fantastic.
 

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