That's probably my biggest problem with the game. It definitely needs more content for the post-game, particularly time travel to earlier parts of the game if missing anything or if wanting to replay some boss battles. Hopefully, a lot of new content gets added through the Season Pass.Future Warrior said:Just beat Mira. Seems like the only worthwhile thing to do now is to just grind my characters to max level, which seems like an impossibility unless I have the urge to spend literally all day every day replaying the training room, which I don't.
Captain Cadaver said:That's probably my biggest problem with the game. It definitely needs more content for the post-game, particularly time travel to earlier parts of the game if missing anything or if wanting to replay some boss battles. Hopefully, a lot of new content gets added through the Season Pass.Future Warrior said:Just beat Mira. Seems like the only worthwhile thing to do now is to just grind my characters to max level, which seems like an impossibility unless I have the urge to spend literally all day every day replaying the training room, which I don't.
Some tracks are, those being:Super Saiyan said:Is the soundtrack from the anim
Depends what kind of DLC we get in the future. I doubt we'll get more Z tracks. If they somehow add Super into the mix, I imagine they'll put in a few ToP tracks such as Ultimate Battle (Ultra Instinct theme).Super Saiyan said:I wonder what the DLC music will contain then.
Agreed. There were a lot of great tracks I'm surprised they didn't include, such as the third part of "Clash! 10 billion Power Warriors" (the part of it that plays a lot when Cell does something significant) or Piccolo Daimao's theme which could've been a good addition for boss fights such as Piccolo VS 2nd form Freeza. I also wish they had added Unmei no Hi for Gohan's SS2 transformation.Future Warrior said:The soundtrack is good but highly repetitive. We could have gotten more Kikuchi battle music.
Copyright was probably the main reason, given the theme hasn't appeared in a video game since Raging Blast 2's Japanese release iirc. They could've always used "Mind Power...Ki." as an alternative though, which really hasn't been given any recognition since Sparking Neo.Fantastische Hure said:also trunks' battle-point-unlimited, at-least for vs. mecha-freeza, but that's because of "murderer of love" from propaganda & copy-right i think.
I think it would be difficult to implement them along with cutscenes in battle when considering the difference in gameplay compared to something like Raging Blast, particularly when it comes to the changing of playable characters. The only time where this might have worked would be for Piccolo VS 2nd/3rd form Freeza.also abt transformations, they could have been mid-battle level-ups even-tho i was still vry happy happy when i saw the transformation in the freeza saga.
It's because a lot of Yamamoto's work plagiarised from many different artists. The only tracks of his that still get used in modern material are Solid State Scouter being part of Xenoverse 2/FighterZ's Anime Music Pack and Sanjou! Ginyu Tokusentai being retained after the soundtrack change in Kai re-releases, the former being due to it openly acknowledging its influences and the latter likely since no infringement on another artist could be found for it.Super Saiyan said:Music from Dragon Ball should not be copyrighted if being used in a Dragon Ball game