Dragon Ball Z: Kakarot

Future Warrior

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The constant interference of enemies in the open world when you're trying to do shit is easily my biggest gripe on the game.
 

SSJ2

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Yeah it would be nice if there was an ability to suppress your ki and go unnoticed. The majority of the time I'm able to fly right through them for an instant finish, but still very annoying when they follow you.
 

Future Warrior

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Just beat Mira. Seems like the only worthwhile thing to do now is to just grind my characters to max level, which seems like an impossibility unless I have the urge to spend literally all day every day replaying the training room, which I don't.
 

Captain Cadaver

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Future Warrior said:
Just beat Mira. Seems like the only worthwhile thing to do now is to just grind my characters to max level, which seems like an impossibility unless I have the urge to spend literally all day every day replaying the training room, which I don't.
That's probably my biggest problem with the game. It definitely needs more content for the post-game, particularly time travel to earlier parts of the game if missing anything or if wanting to replay some boss battles. Hopefully, a lot of new content gets added through the Season Pass.
 

Future Warrior

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Captain Cadaver said:
Future Warrior said:
Just beat Mira. Seems like the only worthwhile thing to do now is to just grind my characters to max level, which seems like an impossibility unless I have the urge to spend literally all day every day replaying the training room, which I don't.
That's probably my biggest problem with the game. It definitely needs more content for the post-game, particularly time travel to earlier parts of the game if missing anything or if wanting to replay some boss battles. Hopefully, a lot of new content gets added through the Season Pass.

Does anything happen if you destroy all the RRA towers and spaceships?
 

Captain Cadaver

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I haven't done so, though I doubt it. I also believe some of them respawn anyway, since I'm positive I destroyed the RRA tower just outside of Namu's village twice.
 

Fantastische Hure

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i finished the freeza-saga. i like the game. presentation & game-play is rly good.

i had trouble with the controls though. some weird things like ki-blasts with square button & triangle powering-up & especially O button for punches. took me quite some time to get used to, in-fact i think i'm still kind-of getting used to it.

for wtvr reason sometimes i jst mash the buttons together (like spamming x when trying to evade attack because i miss the timing a-lot of times anyway). that's bad for controllers though, so i hope i can play normal soon. the problem is that there's no practice mode where u can have a dummy who just takes attack, whilst you try out the controls & attacks.

& i'm now starting to appreciate the art of guarding, but then u also have those guard-breaking moves.
 

SSJ2

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I’ve gotten used to the combat at this point but I’m not a huge fan of it. I like the overall simplicity, but I much prefer the Raging Blast system.

@ destroying towers and ships, they all respawn.
 

Fantastische Hure

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i also like that the game has a new version of the meta-cooler movie/cell-saga sound-track, first heard when goku arrives on namek in the game iirc. that's 1 of the kewlest music.

& i'm also listening to that beautiful 2nd vers. of cha-la-head-cha-la. the 1 that's described as "relaxed", iirc.
 

SSJ2

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Is the soundtrack from the anim
 

Captain Cadaver

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Super Saiyan said:
Is the soundtrack from the anim
Some tracks are, those being:

- "Tenka Wakemono Choukessen" (Plays at many points in the story, usually when heading towards a significant battle such as Goku VS Nappa iirc)
- "Son Gohan to Piccolo Daimao" (Plays at several points in the Saiyan Arc when Gohan trains under Piccolo)
- "Kyoufu no Ginyu Tokusentai" (Plays at many points on Namek)
- "Shi o Yobu Cell Game" (The track Hure mentioned)
- "Moetsukiro! Nessen Ressen Chou Gekkisen" (Plays most notably during the #18 boss fight)
- "New Hero Toujou" (Plays mainly during the early Boo Arc events as Gohan, particularly the Great Saiyameng scenes)

Pretty sure there's another track I'm forgetting that plays when arriving at the 25th Tenkaichi Budokai.

There's also the instrumentals for Cha-La-Head-Cha-La and We Gotta Power (and the vocal version of the former), their Prologue renditions and both Episode Title tracks.
 

SSJ2

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I wonder what the DLC music will contain then.
 

Future Warrior

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The soundtrack is good but highly repetitive. We could have gotten more Kikuchi battle music.
 

Captain Cadaver

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Super Saiyan said:
I wonder what the DLC music will contain then.
Depends what kind of DLC we get in the future. I doubt we'll get more Z tracks. If they somehow add Super into the mix, I imagine they'll put in a few ToP tracks such as Ultimate Battle (Ultra Instinct theme).

Future Warrior said:
The soundtrack is good but highly repetitive. We could have gotten more Kikuchi battle music.
Agreed. There were a lot of great tracks I'm surprised they didn't include, such as the third part of "Clash! 10 billion Power Warriors" (the part of it that plays a lot when Cell does something significant) or Piccolo Daimao's theme which could've been a good addition for boss fights such as Piccolo VS 2nd form Freeza. I also wish they had added Unmei no Hi for Gohan's SS2 transformation.

I can at least take solace in us getting a few tracks for the international release though, rather than having them all changed outside of Japan. Hope this continues to be a trend for what DB games come after it.
 

Fantastische Hure

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Gohan's SSJ2 music def.'d have been kewl

also trunks' battle-point-unlimited, at-least for vs. mecha-freeza, but that's because of "murderer of love" from propaganda & copy-right i think.

also abt transformations, they could have been mid-battle level-ups even-tho i was still vry happy happy when i saw the transformation in the freeza saga.
 

Captain Cadaver

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Fantastische Hure said:
also trunks' battle-point-unlimited, at-least for vs. mecha-freeza, but that's because of "murderer of love" from propaganda & copy-right i think.
Copyright was probably the main reason, given the theme hasn't appeared in a video game since Raging Blast 2's Japanese release iirc. They could've always used "Mind Power...Ki." as an alternative though, which really hasn't been given any recognition since Sparking Neo.

also abt transformations, they could have been mid-battle level-ups even-tho i was still vry happy happy when i saw the transformation in the freeza saga.
I think it would be difficult to implement them along with cutscenes in battle when considering the difference in gameplay compared to something like Raging Blast, particularly when it comes to the changing of playable characters. The only time where this might have worked would be for Piccolo VS 2nd/3rd form Freeza.
 

SSJ2

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Music from Dragon Ball should not be copyrighted if being used in a Dragon Ball game :(
 

Fantastische Hure

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but didn't 2nd & 3rd form freeza have different moves?

i don't think it'd be impossible to do so. maybe there doesn't need to be an elaborate cut-scene & instead maybe they can just pop-up the level-up sign that they show when-ever a character levels-up after a fight, just for transformations.
 

Captain Cadaver

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Super Saiyan said:
Music from Dragon Ball should not be copyrighted if being used in a Dragon Ball game :(
It's because a lot of Yamamoto's work plagiarised from many different artists. The only tracks of his that still get used in modern material are Solid State Scouter being part of Xenoverse 2/FighterZ's Anime Music Pack and Sanjou! Ginyu Tokusentai being retained after the soundtrack change in Kai re-releases, the former being due to it openly acknowledging its influences and the latter likely since no infringement on another artist could be found for it.
 

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